LeapMotionDeviceManagerProfile.LeapVRDeviceOrigin Property
Definition
Important
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The origin the Leap Motion Controller if the LeapVRDeviceOffsetMode is Transform and the LeapControllerOrientation is Headset.
public:
property UnityEngine::Transform ^ LeapVRDeviceOrigin { UnityEngine::Transform ^ get(); void set(UnityEngine::Transform ^ value); };
public UnityEngine.Transform LeapVRDeviceOrigin { get; set; }
member this.LeapVRDeviceOrigin : UnityEngine.Transform with get, set
Public Property LeapVRDeviceOrigin As Transform
Property Value
UnityEngine.Transform