Microsoft.MixedReality.Toolkit.UI.BoundsControl Namespace
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Classes
BoundsControl |
Bounds Control allows to transform objects (rotate and scale) and draws a cube around the object to visualize the possibility of user triggered transform manipulation. Bounds Control provides scale and rotation handles that can be used for far and near interaction manipulation of the object. It further provides a proximity effect for scale and rotation handles that alters scaling and material. |
BoxDisplay |
BoxDisplay can be used to attach a solid box visualization to a BoundsControl The box will only be rendered if a material is assigned |
BoxDisplayConfiguration |
Shareable configuration for the BoxDisplay of BoundsControl This class provides all data members needed to create a solid box display for bounds control |
HandlesBase |
Base class for any type of BoundsControl handle. Handles are used for manipulating the BoundsControl by near or far user interaction. |
HandlesBaseConfiguration |
Configuration base class for any BoundsControl handle type deriving from HandlesBase |
Links |
Links that are rendered in between the corners of BoundsControl |
LinksConfiguration |
Configuration for Links used in BoundsControl This class provides all data members needed to create a link of a bounds control |
PerAxisHandles |
Handles for BoundsControl that are used for manipulating the Gameobject BoundsControl is attached to with near or far interaction |
PerAxisHandlesConfiguration |
Configuration for PerAxisHandles used in BoundsControl. This class provides all data members needed to create axis based handles for BoundsControl. |
ProximityEffect |
ProximityEffect scales and switches out materials for registered objects whenever a pointer is in proximity. Scaling is done on three different stages: far / medium and close proximity whereas material switching will only be done on close proximity. |
ProximityEffectConfiguration |
Shareable configuration for a proximity effect that can be used with BoundsControl ProximityEffect scales and switches out materials for registered objects whenever a pointer is in proximity. Scaling is done on three different stages: far / medium and close proximity whereas material switching will only be done on close proximity. |
ProximityObjectsChangedEvent |
Event to inform subscribers that the proximity objects have changed |
RotationHandles |
Rotation handles for BoundsControl that are used for rotating the Gameobject BoundsControl is attached to with near or far interaction |
RotationHandlesConfiguration |
Configuration for RotationHandles used in BoundsControl This class provides all data members needed to create rotation handles for BoundsControl |
ScaleHandles |
Scale handles for BoundsControl that are used for scaling the gameobject BoundsControl is attached to with near or far interaction |
ScaleHandlesConfiguration |
Configuration for ScaleHandles used in BoundsControl This class provides all data members needed to create scale handles for BoundsControl |
TranslationHandles |
Translation handles for BoundsControl that are used for translating the Gameobject BoundsControl is attached to with near or far interaction |
TranslationHandlesConfiguration |
Configuration for TranslationHandles used in BoundsControl This class provides all data members needed to create translation handles for BoundsControl |
Interfaces
IProximityEffectObjectProvider |
Interface for defining a proximity object provider used in ProximityEffect of BoundsControl ProximityEffectObjectProviders are responsible for providing gameobjects that are scaled / visually altered in ProximityEffect. |