InteractableOnHoldReceiver.HoldTime Field
Definition
Important
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The amount of time to press before triggering event
public: float HoldTime;
[Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField(Label="Hold Time", Tooltip="The amount of time to press before triggering event", Type=Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField+FieldTypes.Float)]
public float HoldTime;
[<Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField(Label="Hold Time", Tooltip="The amount of time to press before triggering event", Type=Microsoft.MixedReality.Toolkit.Utilities.Editor.InspectorField+FieldTypes.Float)>]
val mutable HoldTime : single
Public HoldTime As Single
Field Value
- Attributes