LineUtility.InterpolateBezierPoints Method
Definition
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Interpolate the provided points using the standard Bezier algorithm.
public:
static UnityEngine::Vector3 InterpolateBezierPoints(UnityEngine::Vector3 point1, UnityEngine::Vector3 point2, UnityEngine::Vector3 point3, UnityEngine::Vector3 point4, float normalizedLength);
public static UnityEngine.Vector3 InterpolateBezierPoints (UnityEngine.Vector3 point1, UnityEngine.Vector3 point2, UnityEngine.Vector3 point3, UnityEngine.Vector3 point4, float normalizedLength);
static member InterpolateBezierPoints : UnityEngine.Vector3 * UnityEngine.Vector3 * UnityEngine.Vector3 * UnityEngine.Vector3 * single -> UnityEngine.Vector3
Public Function InterpolateBezierPoints (point1 As Vector3, point2 As Vector3, point3 As Vector3, point4 As Vector3, normalizedLength As Single) As Vector3
Parameters
- point1
- UnityEngine.Vector3
- point2
- UnityEngine.Vector3
- point3
- UnityEngine.Vector3
- point4
- UnityEngine.Vector3
- normalizedLength
- Single
the normalized length along the line to calculate the point.
Returns
UnityEngine.Vector3
The calculated point found along the normalized length.