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BufferedGraphicsContext Constructor

Definition

Initializes a new instance of the BufferedGraphicsContext class.

public:
 BufferedGraphicsContext();
public BufferedGraphicsContext ();
Public Sub New ()

Remarks

For graphically intensive applications such as animation, you can sometimes improve performance by using a dedicated BufferedGraphicsContext instead of the default instance provided by the BufferedGraphicsManager. This allows you to create and manage graphics buffers individually.

Note

You should always call Dispose when you finish using a dedicated BufferedGraphicsContext.

For more information about dedicated graphics buffers, see How to: Manually Manage Buffered Graphics.

Applies to

See also