Vector256.Round Method
Definition
Important
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Overloads
Round(Vector256<Double>) | |
Round(Vector256<Single>) | |
Round(Vector256<Double>, MidpointRounding) |
Rounds each element in a vector to the nearest integer using the specified rounding mode. |
Round(Vector256<Single>, MidpointRounding) |
Rounds each element in a vector to the nearest integer using the specified rounding mode. |
Round(Vector256<Double>)
public:
static System::Runtime::Intrinsics::Vector256<double> Round(System::Runtime::Intrinsics::Vector256<double> vector);
public static System.Runtime.Intrinsics.Vector256<double> Round (System.Runtime.Intrinsics.Vector256<double> vector);
static member Round : System.Runtime.Intrinsics.Vector256<double> -> System.Runtime.Intrinsics.Vector256<double>
Public Function Round (vector As Vector256(Of Double)) As Vector256(Of Double)
Parameters
Returns
Applies to
Round(Vector256<Single>)
public:
static System::Runtime::Intrinsics::Vector256<float> Round(System::Runtime::Intrinsics::Vector256<float> vector);
public static System.Runtime.Intrinsics.Vector256<float> Round (System.Runtime.Intrinsics.Vector256<float> vector);
static member Round : System.Runtime.Intrinsics.Vector256<single> -> System.Runtime.Intrinsics.Vector256<single>
Public Function Round (vector As Vector256(Of Single)) As Vector256(Of Single)
Parameters
Returns
Applies to
Round(Vector256<Double>, MidpointRounding)
Rounds each element in a vector to the nearest integer using the specified rounding mode.
public:
static System::Runtime::Intrinsics::Vector256<double> Round(System::Runtime::Intrinsics::Vector256<double> vector, MidpointRounding mode);
public static System.Runtime.Intrinsics.Vector256<double> Round (System.Runtime.Intrinsics.Vector256<double> vector, MidpointRounding mode);
static member Round : System.Runtime.Intrinsics.Vector256<double> * MidpointRounding -> System.Runtime.Intrinsics.Vector256<double>
Public Function Round (vector As Vector256(Of Double), mode As MidpointRounding) As Vector256(Of Double)
Parameters
- mode
- MidpointRounding
The mode under which vector
should be rounded.
Returns
The result of rounding each element in vector
to the nearest integer using mode
.
Applies to
Round(Vector256<Single>, MidpointRounding)
Rounds each element in a vector to the nearest integer using the specified rounding mode.
public:
static System::Runtime::Intrinsics::Vector256<float> Round(System::Runtime::Intrinsics::Vector256<float> vector, MidpointRounding mode);
public static System.Runtime.Intrinsics.Vector256<float> Round (System.Runtime.Intrinsics.Vector256<float> vector, MidpointRounding mode);
static member Round : System.Runtime.Intrinsics.Vector256<single> * MidpointRounding -> System.Runtime.Intrinsics.Vector256<single>
Public Function Round (vector As Vector256(Of Single), mode As MidpointRounding) As Vector256(Of Single)
Parameters
- mode
- MidpointRounding
The mode under which vector
should be rounded.
Returns
The result of rounding each element in vector
to the nearest integer using mode
.