ChannelServices.RegisteredChannels Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets a list of currently registered channels.
public:
static property cli::array <System::Runtime::Remoting::Channels::IChannel ^> ^ RegisteredChannels { cli::array <System::Runtime::Remoting::Channels::IChannel ^> ^ get(); };
public static System.Runtime.Remoting.Channels.IChannel[] RegisteredChannels { get; }
public static System.Runtime.Remoting.Channels.IChannel[] RegisteredChannels { [System.Security.SecurityCritical] get; }
static member RegisteredChannels : System.Runtime.Remoting.Channels.IChannel[]
[<get: System.Security.SecurityCritical>]
static member RegisteredChannels : System.Runtime.Remoting.Channels.IChannel[]
Public Shared ReadOnly Property RegisteredChannels As IChannel()
Property Value
IChannel[]
An array of all the currently registered channels.
- Attributes
Exceptions
The immediate caller does not have infrastructure permission.
Examples
// Retrieve and print information about the registered channels.
array<IChannel^>^myIChannelArray = ChannelServices::RegisteredChannels;
for ( int i = 0; i < myIChannelArray->Length; i++ )
{
Console::WriteLine( "Name of Channel: {0}", myIChannelArray[ i ]->ChannelName );
Console::WriteLine( "Priority of Channel: {0}", myIChannelArray[ i ]->ChannelPriority );
}
// Retrieve and print information about the registered channels.
IChannel[] myIChannelArray = ChannelServices.RegisteredChannels;
for (int i=0; i<myIChannelArray.Length; i++)
{
Console.WriteLine("Name of Channel: {0}", myIChannelArray[i].ChannelName);
Console.WriteLine("Priority of Channel: {0}",
+myIChannelArray[i].ChannelPriority);
}
' Retrieve and print information about the registered channels.
Dim myIChannelArray As IChannel() = ChannelServices.RegisteredChannels
Dim i As Integer
For i = 0 To myIChannelArray.Length - 1
Console.WriteLine("Name of Channel: {0}", myIChannelArray(i).ChannelName)
Console.WriteLine("Priority of Channel: {0}", + myIChannelArray(i).ChannelPriority)
Next i
Applies to
Met ons samenwerken op GitHub
De bron voor deze inhoud vindt u op GitHub, waar u ook problemen en pull-aanvragen kunt maken en controleren. Bekijk onze gids voor inzenders voor meer informatie.
Feedback
https://aka.ms/ContentUserFeedback.
Binnenkort beschikbaar: In de loop van 2024 zullen we GitHub-problemen geleidelijk uitfaseren als het feedbackmechanisme voor inhoud en deze vervangen door een nieuw feedbacksysteem. Zie voor meer informatie:Feedback verzenden en weergeven voor