PreAllocatedOverlapped.UnsafeCreate Method
Definition
Important
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Important
This API is not CLS-compliant.
Initializes a new instance of the PreAllocatedOverlapped class, specifying a delegate that is invoked when each asynchronous I/O operation is complete, a user-provided object providing context, and managed objects that serve as buffers.
public:
static System::Threading::PreAllocatedOverlapped ^ UnsafeCreate(System::Threading::IOCompletionCallback ^ callback, System::Object ^ state, System::Object ^ pinData);
[System.CLSCompliant(false)]
public static System.Threading.PreAllocatedOverlapped UnsafeCreate (System.Threading.IOCompletionCallback callback, object? state, object? pinData);
[<System.CLSCompliant(false)>]
static member UnsafeCreate : System.Threading.IOCompletionCallback * obj * obj -> System.Threading.PreAllocatedOverlapped
Public Shared Function UnsafeCreate (callback As IOCompletionCallback, state As Object, pinData As Object) As PreAllocatedOverlapped
Parameters
- callback
- IOCompletionCallback
An IOCompletionCallback delegate that represents the callback method invoked when each asynchronous I/O operation completes.
- state
- Object
A user-provided object that distinguishes NativeOverlapped instance produced from this object from other NativeOverlapped instances. Can be null
.
- pinData
- Object
An object or array of objects representing the input or output buffer for the operations. Each object represents a buffer, for example an array of bytes. Can be null
.
Returns
The new PreAllocatedOverlapped instance.
- Attributes
Exceptions
callback
is null
.
This method was called after the ThreadPoolBoundHandle was disposed.
Remarks
The new PreAllocatedOverlapped instance can be passed to AllocateNativeOverlapped(PreAllocatedOverlapped), to produce a NativeOverlapped instance that can be passed to the operating system in overlapped I/O operations. A single PreAllocatedOverlapped instance can only be used for a single native I/O operation at a time. However, the state stored in the PreAllocatedOverlapped instance can be reused for subsequent native operations. ExecutionContext is not flowed to the invocation of the callback.
Note
The buffers specified in pinData
are pinned until Dispose() is called.