WaitHandle.WaitAll Method
Definition
Important
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Waits for all the elements in the specified array to receive a signal.
Overloads
WaitAll(WaitHandle[], TimeSpan, Boolean) |
Waits for all the elements in the specified array to receive a signal, using a TimeSpan value to specify the time interval, and specifying whether to exit the synchronization domain before the wait. |
WaitAll(WaitHandle[], Int32, Boolean) |
Waits for all the elements in the specified array to receive a signal, using an Int32 value to specify the time interval and specifying whether to exit the synchronization domain before the wait. |
WaitAll(WaitHandle[], TimeSpan) |
Waits for all the elements in the specified array to receive a signal, using a TimeSpan value to specify the time interval. |
WaitAll(WaitHandle[], Int32) |
Waits for all the elements in the specified array to receive a signal, using an Int32 value to specify the time interval. |
WaitAll(WaitHandle[]) |
Waits for all the elements in the specified array to receive a signal. |
WaitAll(WaitHandle[], TimeSpan, Boolean)
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
Waits for all the elements in the specified array to receive a signal, using a TimeSpan value to specify the time interval, and specifying whether to exit the synchronization domain before the wait.
public:
static bool WaitAll(cli::array <System::Threading::WaitHandle ^> ^ waitHandles, TimeSpan timeout, bool exitContext);
public static bool WaitAll (System.Threading.WaitHandle[] waitHandles, TimeSpan timeout, bool exitContext);
static member WaitAll : System.Threading.WaitHandle[] * TimeSpan * bool -> bool
Public Shared Function WaitAll (waitHandles As WaitHandle(), timeout As TimeSpan, exitContext As Boolean) As Boolean
Parameters
- waitHandles
- WaitHandle[]
A WaitHandle
array containing the objects for which the current instance will wait. This array cannot contain multiple references to the same object.
- timeout
- TimeSpan
A TimeSpan that represents the number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds, to wait indefinitely.
- exitContext
- Boolean
true
to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it afterward; otherwise, false
.
Returns
true
when every element in waitHandles
has received a signal; otherwise false
.
Exceptions
The waitHandles
parameter is null
.
-or-
One or more of the objects in the waitHandles
array is null
.
-or-
waitHandles
is an array with no elements and the .NET Framework version is 2.0 or later.
The waitHandles
array contains elements that are duplicates.
The number of objects in waitHandles
is greater than the system permits.
-or-
The STAThreadAttribute attribute is applied to the thread procedure for the current thread, and waitHandles
contains more than one element.
waitHandles
is an array with no elements and the .NET Framework version is 1.0 or 1.1.
timeout
is a negative number other than -1 milliseconds, which represents an infinite time-out.
-or-
timeout
is greater than Int32.MaxValue.
The wait terminated because a thread exited without releasing a mutex.
The waitHandles
array contains a transparent proxy for a WaitHandle in another application domain.
Examples
The following code example shows how to use the thread pool to asynchronously create and write to a group of files. Each write operation is queued as a work item and signals when it is finished. The main thread waits for all the items to signal and then exits.
using namespace System;
using namespace System::IO;
using namespace System::Security::Permissions;
using namespace System::Threading;
// Maintain state to pass to WriteToFile.
ref class State
{
public:
String^ fileName;
array<Byte>^byteArray;
ManualResetEvent^ manualEvent;
State( String^ fileName, array<Byte>^byteArray, ManualResetEvent^ manualEvent )
: fileName( fileName ), byteArray( byteArray ), manualEvent( manualEvent )
{}
};
ref class Writer
{
private:
static int workItemCount = 0;
Writer(){}
public:
static void WriteToFile( Object^ state )
{
int workItemNumber = workItemCount;
Interlocked::Increment( workItemCount );
Console::WriteLine( "Starting work item {0}.", workItemNumber.ToString() );
State^ stateInfo = dynamic_cast<State^>(state);
FileStream^ fileWriter;
// Create and write to the file.
try
{
fileWriter = gcnew FileStream( stateInfo->fileName,FileMode::Create );
fileWriter->Write( stateInfo->byteArray, 0, stateInfo->byteArray->Length );
}
finally
{
if ( fileWriter != nullptr )
{
fileWriter->Close();
}
// Signal main() that the work item has finished.
Console::WriteLine( "Ending work item {0}.", workItemNumber.ToString() );
stateInfo->manualEvent->Set();
}
}
};
int main()
{
const int numberOfFiles = 5;
String^ dirName = "C:\\TestTest";
String^ fileName;
array<Byte>^byteArray;
Random^ randomGenerator = gcnew Random;
array<ManualResetEvent^>^manualEvents = gcnew array<ManualResetEvent^>(numberOfFiles);
State^ stateInfo;
if ( !Directory::Exists( dirName ) )
{
Directory::CreateDirectory( dirName );
}
// Queue the work items that create and write to the files.
for ( int i = 0; i < numberOfFiles; i++ )
{
fileName = String::Concat( dirName, "\\Test", ((i)).ToString(), ".dat" );
// Create random data to write to the file.
byteArray = gcnew array<Byte>(1000000);
randomGenerator->NextBytes( byteArray );
manualEvents[ i ] = gcnew ManualResetEvent( false );
stateInfo = gcnew State( fileName,byteArray,manualEvents[ i ] );
ThreadPool::QueueUserWorkItem( gcnew WaitCallback( &Writer::WriteToFile ), stateInfo );
}
// Since ThreadPool threads are background threads,
// wait for the work items to signal before exiting.
if ( WaitHandle::WaitAll( manualEvents, TimeSpan(0,0,5), false ) )
{
Console::WriteLine( "Files written - main exiting." );
}
else
{
// The wait operation times out.
Console::WriteLine( "Error writing files - main exiting." );
}
}
using System;
using System.IO;
using System.Security.Permissions;
using System.Threading;
class Test
{
static void Main()
{
const int numberOfFiles = 5;
string dirName = @"C:\TestTest";
string fileName;
byte[] byteArray;
Random randomGenerator = new Random();
ManualResetEvent[] manualEvents =
new ManualResetEvent[numberOfFiles];
State stateInfo;
if(!Directory.Exists(dirName))
{
Directory.CreateDirectory(dirName);
}
// Queue the work items that create and write to the files.
for(int i = 0; i < numberOfFiles; i++)
{
fileName = string.Concat(
dirName, @"\Test", i.ToString(), ".dat");
// Create random data to write to the file.
byteArray = new byte[1000000];
randomGenerator.NextBytes(byteArray);
manualEvents[i] = new ManualResetEvent(false);
stateInfo =
new State(fileName, byteArray, manualEvents[i]);
ThreadPool.QueueUserWorkItem(new WaitCallback(
Writer.WriteToFile), stateInfo);
}
// Since ThreadPool threads are background threads,
// wait for the work items to signal before exiting.
if(WaitHandle.WaitAll(
manualEvents, new TimeSpan(0, 0, 5), false))
{
Console.WriteLine("Files written - main exiting.");
}
else
{
// The wait operation times out.
Console.WriteLine("Error writing files - main exiting.");
}
}
}
// Maintain state to pass to WriteToFile.
class State
{
public string fileName;
public byte[] byteArray;
public ManualResetEvent manualEvent;
public State(string fileName, byte[] byteArray,
ManualResetEvent manualEvent)
{
this.fileName = fileName;
this.byteArray = byteArray;
this.manualEvent = manualEvent;
}
}
class Writer
{
static int workItemCount = 0;
Writer() {}
public static void WriteToFile(object state)
{
int workItemNumber = workItemCount;
Interlocked.Increment(ref workItemCount);
Console.WriteLine("Starting work item {0}.",
workItemNumber.ToString());
State stateInfo = (State)state;
FileStream fileWriter = null;
// Create and write to the file.
try
{
fileWriter = new FileStream(
stateInfo.fileName, FileMode.Create);
fileWriter.Write(stateInfo.byteArray,
0, stateInfo.byteArray.Length);
}
finally
{
if(fileWriter != null)
{
fileWriter.Close();
}
// Signal Main that the work item has finished.
Console.WriteLine("Ending work item {0}.",
workItemNumber.ToString());
stateInfo.manualEvent.Set();
}
}
}
Imports System.IO
Imports System.Security.Permissions
Imports System.Threading
Public Class Test
' WaitHandle.WaitAll requires a multithreaded apartment
' when using multiple wait handles.
<MTAThreadAttribute> _
Shared Sub Main()
Const numberOfFiles As Integer = 5
Dim dirName As String = "C:\TestTest"
Dim fileName As String
Dim byteArray() As Byte
Dim randomGenerator As New Random()
Dim manualEvents(numberOfFiles - 1) As ManualResetEvent
Dim stateInfo As State
If Directory.Exists(dirName) <> True Then
Directory.CreateDirectory(dirName)
End If
' Queue the work items that create and write to the files.
For i As Integer = 0 To numberOfFiles - 1
fileName = String.Concat( _
dirName, "\Test", i.ToString(), ".dat")
' Create random data to write to the file.
byteArray = New Byte(1000000){}
randomGenerator.NextBytes(byteArray)
manualEvents(i) = New ManualResetEvent(false)
stateInfo = _
New State(fileName, byteArray, manualEvents(i))
ThreadPool.QueueUserWorkItem(AddressOf _
Writer.WriteToFile, stateInfo)
Next i
' Since ThreadPool threads are background threads,
' wait for the work items to signal before exiting.
If WaitHandle.WaitAll( _
manualEvents, New TimeSpan(0, 0, 5), false) = True Then
Console.WriteLine("Files written - main exiting.")
Else
' The wait operation times out.
Console.WriteLine("Error writing files - main exiting.")
End If
End Sub
End Class
' Maintain state to pass to WriteToFile.
Public Class State
Public fileName As String
Public byteArray As Byte()
Public manualEvent As ManualResetEvent
Sub New(fileName As String, byteArray() As Byte, _
manualEvent As ManualResetEvent)
Me.fileName = fileName
Me.byteArray = byteArray
Me.manualEvent = manualEvent
End Sub
End Class
Public Class Writer
Private Sub New()
End Sub
Shared workItemCount As Integer = 0
Shared Sub WriteToFile(state As Object)
Dim workItemNumber As Integer = workItemCount
Interlocked.Increment(workItemCount)
Console.WriteLine("Starting work item {0}.", _
workItemNumber.ToString())
Dim stateInfo As State = CType(state, State)
Dim fileWriter As FileStream = Nothing
' Create and write to the file.
Try
fileWriter = New FileStream( _
stateInfo.fileName, FileMode.Create)
fileWriter.Write(stateInfo.byteArray, _
0, stateInfo.byteArray.Length)
Finally
If Not fileWriter Is Nothing Then
fileWriter.Close()
End If
' Signal Main that the work item has finished.
Console.WriteLine("Ending work item {0}.", _
workItemNumber.ToString())
stateInfo.manualEvent.Set()
End Try
End Sub
End Class
Remarks
If timeout
is zero, the method does not block. It tests the state of the wait handles and returns immediately.
If a mutex is abandoned, an AbandonedMutexException is thrown. An abandoned mutex often indicates a serious coding error. In the case of a system-wide mutex, it might indicate that an application has been terminated abruptly (for example, by using Windows Task Manager). The exception contains information useful for debugging.
The WaitAll method returns when the wait terminates, which means either all the handles are signaled or a time-out occurs. If more than 64 handles are passed, a NotSupportedException is thrown. If the array contains duplicates, the call will fail.
The maximum value for timeout
is Int32.MaxValue.
Exiting the context
The exitContext
parameter has no effect unless this method is called from inside a nondefault managed context. The managed context can be nondefault if your thread is inside a call to an instance of a class derived from ContextBoundObject. Even if you're currently executing a method on a class that isn't derived from ContextBoundObject, like String, you can be in a nondefault context if a ContextBoundObject is on your stack in the current application domain.
When your code is executing in a nondefault context, specifying true
for exitContext
causes the thread to exit the nondefault managed context (that is, to transition to the default context) before executing this method. The thread returns to the original nondefault context after the call to this method completes.
Exiting the context can be useful when the context-bound class has the SynchronizationAttribute attribute. In that case, all calls to members of the class are automatically synchronized, and the synchronization domain is the entire body of code for the class. If code in the call stack of a member calls this method and specifies true
for exitContext
, the thread exits the synchronization domain, which allows a thread that's blocked on a call to any member of the object to proceed. When this method returns, the thread that made the call must wait to reenter the synchronization domain.
Applies to
WaitAll(WaitHandle[], Int32, Boolean)
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
Waits for all the elements in the specified array to receive a signal, using an Int32 value to specify the time interval and specifying whether to exit the synchronization domain before the wait.
public:
static bool WaitAll(cli::array <System::Threading::WaitHandle ^> ^ waitHandles, int millisecondsTimeout, bool exitContext);
public static bool WaitAll (System.Threading.WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext);
static member WaitAll : System.Threading.WaitHandle[] * int * bool -> bool
Public Shared Function WaitAll (waitHandles As WaitHandle(), millisecondsTimeout As Integer, exitContext As Boolean) As Boolean
Parameters
- waitHandles
- WaitHandle[]
A WaitHandle
array containing the objects for which the current instance will wait. This array cannot contain multiple references to the same object (duplicates).
- millisecondsTimeout
- Int32
The number of milliseconds to wait, or Infinite (-1) to wait indefinitely.
- exitContext
- Boolean
true
to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it afterward; otherwise, false
.
Returns
true
when every element in waitHandles
has received a signal; otherwise, false
.
Exceptions
The waitHandles
parameter is null
.
-or-
One or more of the objects in the waitHandles
array is null
.
-or-
waitHandles
is an array with no elements and the .NET Framework version is 2.0 or later.
The waitHandles
array contains elements that are duplicates.
The number of objects in waitHandles
is greater than the system permits.
-or-
The current thread is in STA state, and waitHandles
contains more than one element.
waitHandles
is an array with no elements and the .NET Framework version is 1.0 or 1.1.
millisecondsTimeout
is a negative number other than -1, which represents an infinite time-out.
The wait completed because a thread exited without releasing a mutex.
The waitHandles
array contains a transparent proxy for a WaitHandle in another application domain.
Examples
The following code example shows how to use the thread pool to asynchronously create and write to a group of files. Each write operation is queued as a work item and signals when it is finished. The main thread waits for all the items to signal and then exits.
using namespace System;
using namespace System::IO;
using namespace System::Security::Permissions;
using namespace System::Threading;
// Maintain state to pass to WriteToFile.
ref class State
{
public:
String^ fileName;
array<Byte>^byteArray;
ManualResetEvent^ manualEvent;
State( String^ fileName, array<Byte>^byteArray, ManualResetEvent^ manualEvent )
: fileName( fileName ), byteArray( byteArray ), manualEvent( manualEvent )
{}
};
ref class Writer
{
private:
static int workItemCount = 0;
Writer(){}
public:
static void WriteToFile( Object^ state )
{
int workItemNumber = workItemCount;
Interlocked::Increment( workItemCount );
Console::WriteLine( "Starting work item {0}.", workItemNumber.ToString() );
State^ stateInfo = dynamic_cast<State^>(state);
FileStream^ fileWriter;
// Create and write to the file.
try
{
fileWriter = gcnew FileStream( stateInfo->fileName,FileMode::Create );
fileWriter->Write( stateInfo->byteArray, 0, stateInfo->byteArray->Length );
}
finally
{
if ( fileWriter != nullptr )
{
fileWriter->Close();
}
// Signal main() that the work item has finished.
Console::WriteLine( "Ending work item {0}.", workItemNumber.ToString() );
stateInfo->manualEvent->Set();
}
}
};
int main()
{
const int numberOfFiles = 5;
String^ dirName = "C:\\TestTest";
String^ fileName;
array<Byte>^byteArray;
Random^ randomGenerator = gcnew Random;
array<ManualResetEvent^>^manualEvents = gcnew array<ManualResetEvent^>(numberOfFiles);
State^ stateInfo;
if ( !Directory::Exists( dirName ) )
{
Directory::CreateDirectory( dirName );
}
// Queue the work items that create and write to the files.
for ( int i = 0; i < numberOfFiles; i++ )
{
fileName = String::Concat( dirName, "\\Test", ((i)).ToString(), ".dat" );
// Create random data to write to the file.
byteArray = gcnew array<Byte>(1000000);
randomGenerator->NextBytes( byteArray );
manualEvents[ i ] = gcnew ManualResetEvent( false );
stateInfo = gcnew State( fileName,byteArray,manualEvents[ i ] );
ThreadPool::QueueUserWorkItem( gcnew WaitCallback( &Writer::WriteToFile ), stateInfo );
}
// Since ThreadPool threads are background threads,
// wait for the work items to signal before exiting.
if ( WaitHandle::WaitAll( manualEvents, 5000, false ) )
{
Console::WriteLine( "Files written - main exiting." );
}
else
{
// The wait operation times out.
Console::WriteLine( "Error writing files - main exiting." );
}
}
using System;
using System.IO;
using System.Security.Permissions;
using System.Threading;
class Test
{
static void Main()
{
const int numberOfFiles = 5;
string dirName = @"C:\TestTest";
string fileName;
byte[] byteArray;
Random randomGenerator = new Random();
ManualResetEvent[] manualEvents =
new ManualResetEvent[numberOfFiles];
State stateInfo;
if(!Directory.Exists(dirName))
{
Directory.CreateDirectory(dirName);
}
// Queue the work items that create and write to the files.
for(int i = 0; i < numberOfFiles; i++)
{
fileName = string.Concat(
dirName, @"\Test", i.ToString(), ".dat");
// Create random data to write to the file.
byteArray = new byte[1000000];
randomGenerator.NextBytes(byteArray);
manualEvents[i] = new ManualResetEvent(false);
stateInfo =
new State(fileName, byteArray, manualEvents[i]);
ThreadPool.QueueUserWorkItem(new WaitCallback(
Writer.WriteToFile), stateInfo);
}
// Since ThreadPool threads are background threads,
// wait for the work items to signal before exiting.
if(WaitHandle.WaitAll(manualEvents, 5000, false))
{
Console.WriteLine("Files written - main exiting.");
}
else
{
// The wait operation times out.
Console.WriteLine("Error writing files - main exiting.");
}
}
}
// Maintain state to pass to WriteToFile.
class State
{
public string fileName;
public byte[] byteArray;
public ManualResetEvent manualEvent;
public State(string fileName, byte[] byteArray,
ManualResetEvent manualEvent)
{
this.fileName = fileName;
this.byteArray = byteArray;
this.manualEvent = manualEvent;
}
}
class Writer
{
static int workItemCount = 0;
Writer() {}
public static void WriteToFile(object state)
{
int workItemNumber = workItemCount;
Interlocked.Increment(ref workItemCount);
Console.WriteLine("Starting work item {0}.",
workItemNumber.ToString());
State stateInfo = (State)state;
FileStream fileWriter = null;
// Create and write to the file.
try
{
fileWriter = new FileStream(
stateInfo.fileName, FileMode.Create);
fileWriter.Write(stateInfo.byteArray,
0, stateInfo.byteArray.Length);
}
finally
{
if(fileWriter != null)
{
fileWriter.Close();
}
// Signal Main that the work item has finished.
Console.WriteLine("Ending work item {0}.",
workItemNumber.ToString());
stateInfo.manualEvent.Set();
}
}
}
Imports System.IO
Imports System.Security.Permissions
Imports System.Threading
Public Class Test
' WaitHandle.WaitAll requires a multithreaded apartment
' when using multiple wait handles.
<MTAThreadAttribute> _
Shared Sub Main()
Const numberOfFiles As Integer = 5
Dim dirName As String = "C:\TestTest"
Dim fileName As String
Dim byteArray() As Byte
Dim randomGenerator As New Random()
Dim manualEvents(numberOfFiles - 1) As ManualResetEvent
Dim stateInfo As State
If Directory.Exists(dirName) <> True Then
Directory.CreateDirectory(dirName)
End If
' Queue the work items that create and write to the files.
For i As Integer = 0 To numberOfFiles - 1
fileName = String.Concat( _
dirName, "\Test", i.ToString(), ".dat")
' Create random data to write to the file.
byteArray = New Byte(1000000){}
randomGenerator.NextBytes(byteArray)
manualEvents(i) = New ManualResetEvent(false)
stateInfo = _
New State(fileName, byteArray, manualEvents(i))
ThreadPool.QueueUserWorkItem(AddressOf _
Writer.WriteToFile, stateInfo)
Next i
' Since ThreadPool threads are background threads,
' wait for the work items to signal before exiting.
If WaitHandle.WaitAll(manualEvents, 5000, false) = True Then
Console.WriteLine("Files written - main exiting.")
Else
' The wait operation times out.
Console.WriteLine("Error writing files - main exiting.")
End If
End Sub
End Class
' Maintain state to pass to WriteToFile.
Public Class State
Public fileName As String
Public byteArray As Byte()
Public manualEvent As ManualResetEvent
Sub New(fileName As String, byteArray() As Byte, _
manualEvent As ManualResetEvent)
Me.fileName = fileName
Me.byteArray = byteArray
Me.manualEvent = manualEvent
End Sub
End Class
Public Class Writer
Private Sub New()
End Sub
Shared workItemCount As Integer = 0
Shared Sub WriteToFile(state As Object)
Dim workItemNumber As Integer = workItemCount
Interlocked.Increment(workItemCount)
Console.WriteLine("Starting work item {0}.", _
workItemNumber.ToString())
Dim stateInfo As State = CType(state, State)
Dim fileWriter As FileStream = Nothing
' Create and write to the file.
Try
fileWriter = New FileStream( _
stateInfo.fileName, FileMode.Create)
fileWriter.Write(stateInfo.byteArray, _
0, stateInfo.byteArray.Length)
Finally
If Not fileWriter Is Nothing Then
fileWriter.Close()
End If
' Signal Main that the work item has finished.
Console.WriteLine("Ending work item {0}.", _
workItemNumber.ToString())
stateInfo.manualEvent.Set()
End Try
End Sub
End Class
Remarks
If millisecondsTimeout
is zero, the method does not block. It tests the state of the wait handles and returns immediately.
If a mutex is abandoned, an AbandonedMutexException is thrown. An abandoned mutex often indicates a serious coding error. In the case of a system-wide mutex, it might indicate that an application has been terminated abruptly (for example, by using Windows Task Manager). The exception contains information useful for debugging.
The WaitAll method returns when the wait terminates, which means either when all the handles are signaled or when time-out occurs. If more than 64 handles are passed, a NotSupportedException is thrown. If there are duplicates in the array, the call fails with a DuplicateWaitObjectException.
Exiting the context
The exitContext
parameter has no effect unless this method is called from inside a nondefault managed context. The managed context can be nondefault if your thread is inside a call to an instance of a class derived from ContextBoundObject. Even if you're currently executing a method on a class that isn't derived from ContextBoundObject, like String, you can be in a nondefault context if a ContextBoundObject is on your stack in the current application domain.
When your code is executing in a nondefault context, specifying true
for exitContext
causes the thread to exit the nondefault managed context (that is, to transition to the default context) before executing this method. The thread returns to the original nondefault context after the call to this method completes.
Exiting the context can be useful when the context-bound class has the SynchronizationAttribute attribute. In that case, all calls to members of the class are automatically synchronized, and the synchronization domain is the entire body of code for the class. If code in the call stack of a member calls this method and specifies true
for exitContext
, the thread exits the synchronization domain, which allows a thread that's blocked on a call to any member of the object to proceed. When this method returns, the thread that made the call must wait to reenter the synchronization domain.
Applies to
WaitAll(WaitHandle[], TimeSpan)
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
Waits for all the elements in the specified array to receive a signal, using a TimeSpan value to specify the time interval.
public:
static bool WaitAll(cli::array <System::Threading::WaitHandle ^> ^ waitHandles, TimeSpan timeout);
public static bool WaitAll (System.Threading.WaitHandle[] waitHandles, TimeSpan timeout);
static member WaitAll : System.Threading.WaitHandle[] * TimeSpan -> bool
Public Shared Function WaitAll (waitHandles As WaitHandle(), timeout As TimeSpan) As Boolean
Parameters
- waitHandles
- WaitHandle[]
A WaitHandle
array containing the objects for which the current instance will wait. This array cannot contain multiple references to the same object.
- timeout
- TimeSpan
A TimeSpan that represents the number of milliseconds to wait, or a TimeSpan that represents -1 milliseconds, to wait indefinitely.
Returns
true
when every element in waitHandles
has received a signal; otherwise, false
.
Exceptions
The waitHandles
parameter is null
.
-or-
One or more of the objects in the waitHandles
array is null
.
-or-
waitHandles
is an array with no elements.
The waitHandles
array contains elements that are duplicates.
Note: In the .NET for Windows Store apps or the Portable Class Library, catch the base class exception, ArgumentException, instead.
The number of objects in waitHandles
is greater than the system permits.
-or-
The current thread is in STA state, and waitHandles
contains more than one element.
timeout
is a negative number other than -1 milliseconds, which represents an infinite time-out.
-or-
timeout
is greater than Int32.MaxValue.
The wait terminated because a thread exited without releasing a mutex.
The waitHandles
array contains a transparent proxy for a WaitHandle in another application domain.
Remarks
If timeout
is zero, the method does not block. It tests the state of the wait handles and returns immediately.
The WaitAll method returns when the wait terminates, which means either all the handles are signaled or a time-out occurs. If more than 64 handles are passed, a NotSupportedException is thrown. If the array contains duplicates, the call will fail.
The maximum value for timeout
is Int32.MaxValue.
Calling this method overload is the same as calling the WaitAll(WaitHandle[], TimeSpan, Boolean) overload and specifying false
for exitContext
.
Applies to
WaitAll(WaitHandle[], Int32)
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
Waits for all the elements in the specified array to receive a signal, using an Int32 value to specify the time interval.
public:
static bool WaitAll(cli::array <System::Threading::WaitHandle ^> ^ waitHandles, int millisecondsTimeout);
public static bool WaitAll (System.Threading.WaitHandle[] waitHandles, int millisecondsTimeout);
static member WaitAll : System.Threading.WaitHandle[] * int -> bool
Public Shared Function WaitAll (waitHandles As WaitHandle(), millisecondsTimeout As Integer) As Boolean
Parameters
- waitHandles
- WaitHandle[]
A WaitHandle
array containing the objects for which the current instance will wait. This array cannot contain multiple references to the same object (duplicates).
- millisecondsTimeout
- Int32
The number of milliseconds to wait, or Infinite (-1) to wait indefinitely.
Returns
true
when every element in waitHandles
has received a signal; otherwise, false
.
Exceptions
The waitHandles
parameter is null
.
-or-
One or more of the objects in the waitHandles
array is null
.
-or-
waitHandles
is an array with no elements.
The waitHandles
array contains elements that are duplicates.
Note: In the .NET for Windows Store apps or the Portable Class Library, catch the base class exception, ArgumentException, instead.
The number of objects in waitHandles
is greater than the system permits.
-or-
The current thread is in STA state, and waitHandles
contains more than one element.
millisecondsTimeout
is a negative number other than -1, which represents an infinite time-out.
The wait completed because a thread exited without releasing a mutex.
The waitHandles
array contains a transparent proxy for a WaitHandle in another application domain.
Remarks
If millisecondsTimeout
is zero, the method does not block. It tests the state of the wait handles and returns immediately.
The WaitAll method returns when the wait terminates, which means either when all the handles are signaled or when time-out occurs. If more than 64 handles are passed, a NotSupportedException is thrown. If there are duplicates in the array, the call fails with a DuplicateWaitObjectException.
Calling this method overload is the same as calling the WaitAll(WaitHandle[], Int32, Boolean) overload and specifying false
for exitContext
.
Applies to
WaitAll(WaitHandle[])
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
Waits for all the elements in the specified array to receive a signal.
public:
static bool WaitAll(cli::array <System::Threading::WaitHandle ^> ^ waitHandles);
public static bool WaitAll (System.Threading.WaitHandle[] waitHandles);
static member WaitAll : System.Threading.WaitHandle[] -> bool
Public Shared Function WaitAll (waitHandles As WaitHandle()) As Boolean
Parameters
- waitHandles
- WaitHandle[]
A WaitHandle
array containing the objects for which the current instance will wait. This array cannot contain multiple references to the same object.
Returns
true
when every element in waitHandles
has received a signal; otherwise the method never returns.
Exceptions
The waitHandles
parameter is null
. -or-
One or more of the objects in the waitHandles
array are null
.
-or-
waitHandles
is an array with no elements and the .NET Framework version is 2.0 or later.
The waitHandles
array contains elements that are duplicates.
Note: In the .NET for Windows Store apps or the Portable Class Library, catch the base class exception, ArgumentException, instead.
The number of objects in waitHandles
is greater than the system permits.
-or-
The current thread is in STA state, and waitHandles
contains more than one element.
waitHandles
is an array with no elements and the .NET Framework version is 1.0 or 1.1.
The wait terminated because a thread exited without releasing a mutex.
The waitHandles
array contains a transparent proxy for a WaitHandle in another application domain.
Examples
The following code example shows how to use the thread pool to asynchronously create and write to a group of files. Each write operation is queued as a work item and signals when it is finished. The main thread waits for all the items to signal and then exits.
using namespace System;
using namespace System::IO;
using namespace System::Security::Permissions;
using namespace System::Threading;
ref class State
{
public:
String^ fileName;
array<Byte>^byteArray;
ManualResetEvent^ manualEvent;
State( String^ fileName, array<Byte>^byteArray, ManualResetEvent^ manualEvent )
: fileName( fileName ), byteArray( byteArray ), manualEvent( manualEvent )
{}
};
ref class Writer
{
private:
static int workItemCount = 0;
Writer(){}
public:
static void WriteToFile( Object^ state )
{
int workItemNumber = workItemCount;
Interlocked::Increment( workItemCount );
Console::WriteLine( "Starting work item {0}.", workItemNumber.ToString() );
State^ stateInfo = dynamic_cast<State^>(state);
FileStream^ fileWriter;
// Create and write to the file.
try
{
fileWriter = gcnew FileStream( stateInfo->fileName,FileMode::Create );
fileWriter->Write( stateInfo->byteArray, 0, stateInfo->byteArray->Length );
}
finally
{
if ( fileWriter != nullptr )
{
fileWriter->Close();
}
// Signal main() that the work item has finished.
Console::WriteLine( "Ending work item {0}.", workItemNumber.ToString() );
stateInfo->manualEvent->Set();
}
}
};
void main()
{
const int numberOfFiles = 5;
String^ dirName = "C:\\TestTest";
String^ fileName;
array<Byte>^byteArray;
Random^ randomGenerator = gcnew Random;
array<ManualResetEvent^>^manualEvents = gcnew array<ManualResetEvent^>(numberOfFiles);
State^ stateInfo;
if ( !Directory::Exists( dirName ) )
{
Directory::CreateDirectory( dirName );
}
// Queue the work items that create and write to the files.
for ( int i = 0; i < numberOfFiles; i++ )
{
fileName = String::Concat( dirName, "\\Test", ((i)).ToString(), ".dat" );
// Create random data to write to the file.
byteArray = gcnew array<Byte>(1000000);
randomGenerator->NextBytes( byteArray );
manualEvents[ i ] = gcnew ManualResetEvent( false );
stateInfo = gcnew State( fileName,byteArray,manualEvents[ i ] );
ThreadPool::QueueUserWorkItem( gcnew WaitCallback( &Writer::WriteToFile ), stateInfo );
}
// Since ThreadPool threads are background threads,
// wait for the work items to signal before exiting.
WaitHandle::WaitAll( manualEvents );
Console::WriteLine( "Files written - main exiting." );
}
using System;
using System.IO;
using System.Security.Permissions;
using System.Threading;
class Test
{
static void Main()
{
const int numberOfFiles = 5;
string dirName = @"C:\TestTest";
string fileName;
byte[] byteArray;
Random randomGenerator = new Random();
ManualResetEvent[] manualEvents =
new ManualResetEvent[numberOfFiles];
State stateInfo;
if(!Directory.Exists(dirName))
{
Directory.CreateDirectory(dirName);
}
// Queue the work items that create and write to the files.
for(int i = 0; i < numberOfFiles; i++)
{
fileName = string.Concat(
dirName, @"\Test", i.ToString(), ".dat");
// Create random data to write to the file.
byteArray = new byte[1000000];
randomGenerator.NextBytes(byteArray);
manualEvents[i] = new ManualResetEvent(false);
stateInfo =
new State(fileName, byteArray, manualEvents[i]);
ThreadPool.QueueUserWorkItem(new WaitCallback(
Writer.WriteToFile), stateInfo);
}
// Since ThreadPool threads are background threads,
// wait for the work items to signal before exiting.
WaitHandle.WaitAll(manualEvents);
Console.WriteLine("Files written - main exiting.");
}
}
// Maintain state to pass to WriteToFile.
class State
{
public string fileName;
public byte[] byteArray;
public ManualResetEvent manualEvent;
public State(string fileName, byte[] byteArray,
ManualResetEvent manualEvent)
{
this.fileName = fileName;
this.byteArray = byteArray;
this.manualEvent = manualEvent;
}
}
class Writer
{
static int workItemCount = 0;
Writer() {}
public static void WriteToFile(object state)
{
int workItemNumber = workItemCount;
Interlocked.Increment(ref workItemCount);
Console.WriteLine("Starting work item {0}.",
workItemNumber.ToString());
State stateInfo = (State)state;
FileStream fileWriter = null;
// Create and write to the file.
try
{
fileWriter = new FileStream(
stateInfo.fileName, FileMode.Create);
fileWriter.Write(stateInfo.byteArray,
0, stateInfo.byteArray.Length);
}
finally
{
if(fileWriter != null)
{
fileWriter.Close();
}
// Signal Main that the work item has finished.
Console.WriteLine("Ending work item {0}.",
workItemNumber.ToString());
stateInfo.manualEvent.Set();
}
}
}
Imports System.IO
Imports System.Security.Permissions
Imports System.Threading
Public Class Test
' WaitHandle.WaitAll requires a multithreaded apartment
' when using multiple wait handles.
<MTAThreadAttribute> _
Shared Sub Main()
Const numberOfFiles As Integer = 5
Dim dirName As String = "C:\TestTest"
Dim fileName As String
Dim byteArray() As Byte
Dim randomGenerator As New Random()
Dim manualEvents(numberOfFiles - 1) As ManualResetEvent
Dim stateInfo As State
If Directory.Exists(dirName) <> True Then
Directory.CreateDirectory(dirName)
End If
' Queue the work items that create and write to the files.
For i As Integer = 0 To numberOfFiles - 1
fileName = String.Concat( _
dirName, "\Test", i.ToString(), ".dat")
' Create random data to write to the file.
byteArray = New Byte(1000000){}
randomGenerator.NextBytes(byteArray)
manualEvents(i) = New ManualResetEvent(false)
stateInfo = _
New State(fileName, byteArray, manualEvents(i))
ThreadPool.QueueUserWorkItem(AddressOf _
Writer.WriteToFile, stateInfo)
Next i
' Since ThreadPool threads are background threads,
' wait for the work items to signal before exiting.
WaitHandle.WaitAll(manualEvents)
Console.WriteLine("Files written - main exiting.")
End Sub
End Class
' Maintain state to pass to WriteToFile.
Public Class State
Public fileName As String
Public byteArray As Byte()
Public manualEvent As ManualResetEvent
Sub New(fileName As String, byteArray() As Byte, _
manualEvent As ManualResetEvent)
Me.fileName = fileName
Me.byteArray = byteArray
Me.manualEvent = manualEvent
End Sub
End Class
Public Class Writer
Private Sub New()
End Sub
Shared workItemCount As Integer = 0
Shared Sub WriteToFile(state As Object)
Dim workItemNumber As Integer = workItemCount
Interlocked.Increment(workItemCount)
Console.WriteLine("Starting work item {0}.", _
workItemNumber.ToString())
Dim stateInfo As State = CType(state, State)
Dim fileWriter As FileStream = Nothing
' Create and write to the file.
Try
fileWriter = New FileStream( _
stateInfo.fileName, FileMode.Create)
fileWriter.Write(stateInfo.byteArray, _
0, stateInfo.byteArray.Length)
Finally
If Not fileWriter Is Nothing Then
fileWriter.Close()
End If
' Signal Main that the work item has finished.
Console.WriteLine("Ending work item {0}.", _
workItemNumber.ToString())
stateInfo.manualEvent.Set()
End Try
End Sub
End Class
Remarks
AbandonedMutexException is new in the .NET Framework version 2.0. In previous versions, the WaitAll method returns true
when a mutex is abandoned. An abandoned mutex often indicates a serious coding error. In the case of a system-wide mutex, it might indicate that an application has been terminated abruptly (for example, by using Windows Task Manager). The exception contains information useful for debugging.
The WaitAll method returns when all the handles are signaled. If more than 64 handles are passed, a NotSupportedException is thrown. If the array contains duplicates, the call fails with a DuplicateWaitObjectException.
Calling this method overload is equivalent to calling the WaitAll(WaitHandle[], Int32, Boolean) method overload and specifying -1 (or Timeout.Infinite) for millisecondsTimeout
and true
for exitContext
.