Matrix3DConverter.ConvertFrom Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Attempts to convert to a Matrix3D from the given object.
public:
override System::Object ^ ConvertFrom(System::ComponentModel::ITypeDescriptorContext ^ context, System::Globalization::CultureInfo ^ culture, System::Object ^ value);
public override object ConvertFrom (System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value);
override this.ConvertFrom : System.ComponentModel.ITypeDescriptorContext * System.Globalization.CultureInfo * obj -> obj
Public Overrides Function ConvertFrom (context As ITypeDescriptorContext, culture As CultureInfo, value As Object) As Object
Parameters
- context
- ITypeDescriptorContext
The ITypeDescriptorContext for this call.
- culture
- CultureInfo
The CultureInfo which is respected when converting.
- value
- Object
The object to convert to an instance of Matrix3D.
Returns
Matrix3D that was constructed.
Exceptions
A NotSupportedException is thrown if the example object is null or is not a valid type which can be converted to a Matrix3D.
Applies to
Met ons samenwerken op GitHub
De bron voor deze inhoud vindt u op GitHub, waar u ook problemen en pull-aanvragen kunt maken en controleren. Bekijk onze gids voor inzenders voor meer informatie.