Matrix3DConverter.ConvertTo Method
Definition
Important
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Attempts to convert an instance of Matrix3D to the given type.
public:
override System::Object ^ ConvertTo(System::ComponentModel::ITypeDescriptorContext ^ context, System::Globalization::CultureInfo ^ culture, System::Object ^ value, Type ^ destinationType);
public override object ConvertTo (System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value, Type destinationType);
override this.ConvertTo : System.ComponentModel.ITypeDescriptorContext * System.Globalization.CultureInfo * obj * Type -> obj
Public Overrides Function ConvertTo (context As ITypeDescriptorContext, culture As CultureInfo, value As Object, destinationType As Type) As Object
Parameters
- context
- ITypeDescriptorContext
The ITypeDescriptorContext for this call.
- culture
- CultureInfo
The CultureInfo which is respected when converting.
- value
- Object
The object to convert to an instance of destinationType
.
- destinationType
- Type
The type to which the Matrix3D instance will be converted.
Returns
Object that was constructed.
Exceptions
Throws NotSupportedException if the example object is null or is not a Matrix3D, or if the destinationType isn't one of the valid destination types.