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Create a Xamarin.Forms Visual Renderer

Xamarin.Forms Visual enables renderers to be created and selectively applied to VisualElement objects, without having to subclass Xamarin.Forms views. A renderer that specifies an IVisual type, as part of its ExportRendererAttribute, will be used to render opted in views, rather than the default renderer. At renderer selection time, the Visual property of the view is inspected and included in the renderer selection process.

Important

Currently the Visual property cannot be changed after the view has been rendered, but this will change in a future release.

The process for creating and consuming a Xamarin.Forms Visual renderer is:

  1. Create platform renderers for the required view. For more information, see Create renderers.
  2. Create a type that derives from IVisual. For more information, see Create an IVisual type.
  3. Register the IVisual type as part of the ExportRendererAttribute that decorates the renderers. For more information, see Register the IVisual type.
  4. Consume the Visual renderer by setting the Visual property on the view to the IVisual name. For more information, see Consume the Visual renderer.
  5. [optional] Register a name for the IVisual type. For more information, see Register a name for the IVisual type.

Create platform renderers

For information about creating a renderer class, see Custom Renderers. However, note that a Xamarin.Forms Visual renderer is applied to a view without having to subclass the view.

The renderer classes outlined here implement a custom Button that displays its text with a shadow.

iOS

The following code example shows the button renderer for iOS:

public class CustomButtonRenderer : ButtonRenderer
{
    protected override void OnElementChanged(ElementChangedEventArgs<Button> e)
    {
        base.OnElementChanged(e);

        if (e.OldElement != null)
        {
            // Cleanup
        }

        if (e.NewElement != null)
        {
            Control.TitleShadowOffset = new CoreGraphics.CGSize(1, 1);
            Control.SetTitleShadowColor(Color.Black.ToUIColor(), UIKit.UIControlState.Normal);
        }
    }
}

Android

The following code example shows the button renderer for Android:

public class CustomButtonRenderer : Xamarin.Forms.Platform.Android.AppCompat.ButtonRenderer
{
    public CustomButtonRenderer(Context context) : base(context)
    {
    }

    protected override void OnElementChanged(ElementChangedEventArgs<Button> e)
    {
        base.OnElementChanged(e);

        if (e.OldElement != null)
        {
            // Cleanup
        }

        if (e.NewElement != null)
        {
            Control.SetShadowLayer(5, 3, 3, Color.Black.ToAndroid());
        }
    }
}

Create an IVisual type

In your cross-platform library, create a type that derives from IVisual:

public class CustomVisual : IVisual
{
}

The CustomVisual type can then be registered against the renderer classes, permitting Button objects to opt into using the renderers.

Register the IVisual type

In the platform projects, add the ExportRendererAttribute at the assembly level:

[assembly: ExportRenderer(typeof(Xamarin.Forms.Button), typeof(CustomButtonRenderer), new[] { typeof(CustomVisual) })]
namespace VisualDemos.iOS
{
    public class CustomButtonRenderer : ButtonRenderer
    {
        protected override void OnElementChanged(ElementChangedEventArgs<Button> e)
        {
            // ...
        }
    }
}

In this example for the iOS platform project, the ExportRendererAttribute specifies that the CustomButtonRenderer class will be used to render consuming Button objects, with the IVisual type registered as the third argument. A renderer that specifies an IVisual type, as part of its ExportRendererAttribute, will be used to render opted in views, rather than the default renderer.

Consume the Visual renderer

A Button object can opt into using the renderer classes by setting its Visual property to Custom:

<Button Visual="Custom"
        Text="CUSTOM BUTTON"
        BackgroundColor="{StaticResource PrimaryColor}"
        TextColor="{StaticResource SecondaryTextColor}"
        HorizontalOptions="FillAndExpand" />

Note

In XAML, a type converter removes the need to include the "Visual" suffix in the Visual property value. However, the full type name can also be specified.

The equivalent C# code is:

Button button = new Button { Text = "CUSTOM BUTTON", ... };
button.Visual = new CustomVisual();

At renderer selection time, the Visual property of the Button is inspected and included in the renderer selection process. If a renderer isn't located, the Xamarin.Forms default renderer will be used.

The following screenshots show the rendered Button, which displays its text with a shadow:

Screenshot of custom Button with shadow text, on iOS and Android

Register a name for the IVisual type

The VisualAttribute can be used to optionally register a different name for the IVisual type. This approach can be used to resolve naming conflicts between different Visual libraries, or in situations where you just want to refer to a Visual by a different name than its type name.

The VisualAttribute should be defined at the assembly level in either the cross-platform library, or in the platform project:

[assembly: Visual("MyVisual", typeof(CustomVisual))]

The IVisual type can then be consumed through its registered name:

<Button Visual="MyVisual"
        ... />

Note

When consuming a Visual through its registered name, any "Visual" suffix must be included.