LicenseChangedEventHandler Delegate
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Represents the method that will handle the LicenseChanged event.
public delegate void LicenseChangedEventHandler();
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.Guid(3567583829, 4969, 19510, 131, 47, 111, 45, 136, 227, 101, 155)]
class LicenseChangedEventHandler : MulticastDelegate
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.Guid(3567583829, 4969, 19510, 131, 47, 111, 45, 136, 227, 101, 155)]
public delegate void LicenseChangedEventHandler();
var licenseChangedEventHandlerHandler = function(){
/* Your code */
}
Public Delegate Sub LicenseChangedEventHandler()
- Attributes
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Remarks
LicenseChanged events occur when the state of an app's license changes while the app is running. You can decide how to respond to these changes. For example, you could have the app respond immediately to the change or you could ignore it until the next time the user opens the app.
When using this event with CurrentAppSimulator, this event fires when you start up. When you run using the CurrentApp class it will only fire when there is a change in the License information.