Windows.Foundation.Numerics Namespace
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Provides a set of graphics-oriented math types.
For C++ vector and matrix types in the Windows::Foundation::Numerics namespace, see windowsnumerics.h APIs.
Structs
Matrix3x2 |
Describes a 3*2 floating point matrix. In C++, Matrix3x2 is projected as the float3x2 structure. |
Matrix4x4 |
Describes a 4*4 floating point matrix. In C++, Matrix4x4 is projected as the float4x4 structure. |
Plane |
Describes a plane (a flat, two-dimensional surface). In C++, Plane is projected as the plane structure. |
Quaternion |
Describes a quaternion, which is an abstract representation of an orientation in space that is based on complex numbers. In C++, Quaternion is projected as the quaternion structure. |
Rational |
Describes a number that can be created by the division of 2 integers. |
Vector2 |
Describes a vector of two floating-point components. In C++, Vector2 is projected as the float2 structure. |
Vector3 |
Describes a vector of three floating-point components. In C++, Vector3 is projected as the float3 structure. |
Vector4 |
Describes a vector of four floating-point components. In C++, Vector4 is projected as the float4 structure. |
Remarks
This namespace provides a standard set of graphics-oriented types that you can use between multiple Windows Runtime APIs.
See also
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