HolographicFramePresentWaitBehavior Enum
Definition
Important
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Specifies whether a Present call should wait for the frame to finish or returns control to the thread immediately.
public enum class HolographicFramePresentWaitBehavior
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 131072)]
enum class HolographicFramePresentWaitBehavior
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 131072)]
public enum HolographicFramePresentWaitBehavior
var value = Windows.Graphics.Holographic.HolographicFramePresentWaitBehavior.waitForFrameToFinish
Public Enum HolographicFramePresentWaitBehavior
- Inheritance
-
HolographicFramePresentWaitBehavior
- Attributes
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10586.0 - for Xbox, see UWP features that aren't yet supported on Xbox)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v2.0)
|
Fields
DoNotWaitForFrameToFinish | 1 | Return control to the thread immediately. |
WaitForFrameToFinish | 0 | Wait for the time to start head pose dependent rendering for the next frame. This method must only be called after PresentUsingCurrentPrediction has already been called on this frame. |
Applies to
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