HandMeshObserver.ModelId Property
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Gets a hand mesh model ID to identify the same index buffer across multiple source detection and loss events.
public:
property int ModelId { int get(); };
int ModelId();
public int ModelId { get; }
var int32 = handMeshObserver.modelId;
Public ReadOnly Property ModelId As Integer
int
The hand mesh model ID.
If your app observes the same hand mesh model ID again for a new interaction source, it can render using the previous source's already-loaded index buffer without transferring it to the GPU again.
Product | Versies |
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WinRT | Build 18362, Build 19041, Build 20348, Build 22000, Build 22621, Build 26100 |