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HandMeshObserver.ModelId Property

Definition

Gets a hand mesh model ID to identify the same index buffer across multiple source detection and loss events.

public int ModelId { get; }

Property Value

Int32

The hand mesh model ID.

Remarks

If your app observes the same hand mesh model ID again for a new interaction source, it can render using the previous source's already-loaded index buffer without transferring it to the GPU again.

Applies to

Product Versies
WinRT Build 18362, Build 19041, Build 20348, Build 22000, Build 22621, Build 26100