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The supported sampler feedback tier.
Syntax
typedef enum D3D12DDI_SAMPLER_FEEDBACK_TIER {
D3D12DDI_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED = 0,
D3D12DDI_SAMPLER_FEEDBACK_TIER_0_9 = 90,
D3D12DDI_SAMPLER_FEEDBACK_TIER_1_0 = 100
} ;
Constants
D3D12DDI_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED Value: 0 Sampler feedback is not supported. |
D3D12DDI_SAMPLER_FEEDBACK_TIER_0_9 Value: 90 Sampler feedback is supported for samplers with texture addressing modes D3D12_TEXTURE_ADDRESS_MODE_WRAP or D3D12_TEXTURE_ADDRESS_MODE_CLAMP. |
D3D12DDI_SAMPLER_FEEDBACK_TIER_1_0 Value: 100 Sampler feedback is supported for all texture addressing modes, and feedback-writing methods are supported irrespective of the passed-in shader resource view. |
Remarks
See the D3D Sampler Feedback Specification for more information.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 10, version 2004 |
Header | d3d12umddi.h |