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Resets the global animation time to zero. Any pending events will retain their original schedules, but in the new timeframe.
Syntax
HRESULT ResetTime();
Parameters
This method has no parameters.
Return value
Type: HRESULT
If the method succeeds, the return value is S_OK. If the method fails, the following value will be returned: D3DERR_INVALIDCALL.
Remarks
This method is typically used when the global animation time value is nearing the maximum precision of DOUBLE storage, or 2⁶⁴ - 1.
Requirements
| Requirement | Value |
|---|---|
| Header |
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| Library |
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See also