Porady: korzystanie ze zdarzeń w języku C++/interfejsie wiersza polecenia
W tym artykule pokazano, jak używać interfejsu, który deklaruje zdarzenie i funkcję w celu wywołania tego zdarzenia, oraz klasy i procedury obsługi zdarzeń, która implementuje interfejs.
Zdarzenia interfejsu
Poniższy przykład kodu dodaje procedurę obsługi zdarzeń, wywołuje zdarzenie — co powoduje, że program obsługi zdarzeń zapisuje jego nazwę w konsoli, a następnie usuwa procedurę obsługi zdarzeń.
// mcppv2_events2.cpp
// compile with: /clr
using namespace System;
delegate void Del(int, float);
// interface that has an event and a function to invoke the event
interface struct I {
public:
event Del ^ E;
void fire(int, float);
};
// class that implements the interface event and function
ref class EventSource: public I {
public:
virtual event Del^ E;
virtual void fire(int i, float f) {
E(i, f);
}
};
// class that defines the event handler
ref class EventReceiver {
public:
void Handler(int i , float f) {
Console::WriteLine("EventReceiver::Handler");
}
};
int main () {
I^ es = gcnew EventSource();
EventReceiver^ er = gcnew EventReceiver();
// hook the handler to the event
es->E += gcnew Del(er, &EventReceiver::Handler);
// call the event
es -> fire(1, 3.14);
// unhook the handler from the event
es->E -= gcnew Del(er, &EventReceiver::Handler);
}
Wyjście
EventReceiver::Handler
Niestandardowe metody dostępu
W poniższym przykładzie pokazano, jak zdefiniować zachowanie zdarzenia podczas dodawania lub usuwania programów obsługi oraz po wystąpieniu zdarzenia.
// mcppv2_events6.cpp
// compile with: /clr
using namespace System;
public delegate void MyDel();
public delegate int MyDel2(int, float);
ref class EventSource {
public:
MyDel ^ pE;
MyDel2 ^ pE2;
event MyDel^ E {
void add(MyDel^ p) {
pE = static_cast<MyDel^> (Delegate::Combine(pE, p));
// cannot refer directly to the event
// E = static_cast<MyDel^> (Delegate::Combine(pE, p)); // error
}
void remove(MyDel^ p) {
pE = static_cast<MyDel^> (Delegate::Remove(pE, p));
}
void raise() {
if (pE != nullptr)
pE->Invoke();
}
} // E event block
event MyDel2^ E2 {
void add(MyDel2^ p2) {
pE2 = static_cast<MyDel2^> (Delegate::Combine(pE2, p2));
}
void remove(MyDel2^ p2) {
pE2 = static_cast<MyDel2^> (Delegate::Remove(pE2, p2));
}
int raise(int i, float f) {
if (pE2 != nullptr) {
return pE2->Invoke(i, f);
}
return 1;
}
} // E2 event block
};
public ref struct EventReceiver {
void H1() {
Console::WriteLine("In event handler H1");
}
int H2(int i, float f) {
Console::WriteLine("In event handler H2 with args {0} and {1}", i.ToString(), f.ToString());
return 0;
}
};
int main() {
EventSource ^ pE = gcnew EventSource;
EventReceiver ^ pR = gcnew EventReceiver;
// hook event handlers
pE->E += gcnew MyDel(pR, &EventReceiver::H1);
pE->E2 += gcnew MyDel2(pR, &EventReceiver::H2);
// raise events
pE->E();
pE->E2::raise(1, 2.2); // call event through scope path
// unhook event handlers
pE->E -= gcnew MyDel(pR, &EventReceiver::H1);
pE->E2 -= gcnew MyDel2(pR, &EventReceiver::H2);
// raise events, but no handlers
pE->E();
pE->E2::raise(1, 2.5);
}
Wyjście
In event handler H1
In event handler H2 with args 1 and 2.2
Zastąpij domyślny dostęp do dodawania, usuwania i wywoływanie metod dostępu
W tym przykładzie pokazano, jak zastąpić domyślny dostęp do metod dodawania, usuwania i zgłaszania zdarzeń:
// mcppv2_events3.cpp
// compile with: /clr
public delegate void f(int);
public ref struct E {
f ^ _E;
public:
void handler(int i) {
System::Console::WriteLine(i);
}
E() {
_E = nullptr;
}
event f^ Event {
void add(f ^ d) {
_E += d;
}
private:
void remove(f ^ d) {
_E -= d;
}
protected:
void raise(int i) {
if (_E) {
_E->Invoke(i);
}
}
}
// a member function to access all event methods
static void Go() {
E^ pE = gcnew E;
pE->Event += gcnew f(pE, &E::handler);
pE->Event(17); // prints 17
pE->Event -= gcnew f(pE, &E::handler);
pE->Event(17); // no output
}
};
int main() {
E::Go();
}
Wyjście
17
Wiele programów obsługi zdarzeń
Odbiorca zdarzeń lub dowolny inny kod klienta może dodać do zdarzenia co najmniej jeden program obsługi.
// mcppv2_events4.cpp
// compile with: /clr
using namespace System;
#include <stdio.h>
delegate void ClickEventHandler(int, double);
delegate void DblClickEventHandler(String^);
ref class EventSource {
public:
event ClickEventHandler^ OnClick;
event DblClickEventHandler^ OnDblClick;
void FireEvents() {
OnClick(7, 3.14159);
OnDblClick("Started");
}
};
ref struct EventReceiver {
public:
void Handler1(int x, double y) {
System::Console::Write("Click(x={0},y={1})\n", x, y);
};
void Handler2(String^ s) {
System::Console::Write("DblClick(s={0})\n", s);
}
void Handler3(String^ s) {
System::Console::WriteLine("DblClickAgain(s={0})\n", s);
}
void AddHandlers(EventSource^ pES) {
pES->OnClick +=
gcnew ClickEventHandler(this,&EventReceiver::Handler1);
pES->OnDblClick +=
gcnew DblClickEventHandler(this,&EventReceiver::Handler2);
pES->OnDblClick +=
gcnew DblClickEventHandler(this, &EventReceiver::Handler3);
}
void RemoveHandlers(EventSource^ pES) {
pES->OnClick -=
gcnew ClickEventHandler(this, &EventReceiver::Handler1);
pES->OnDblClick -=
gcnew DblClickEventHandler(this, &EventReceiver::Handler2);
pES->OnDblClick -=
gcnew DblClickEventHandler(this, &EventReceiver::Handler3);
}
};
int main() {
EventSource^ pES = gcnew EventSource;
EventReceiver^ pER = gcnew EventReceiver;
// add handlers
pER->AddHandlers(pES);
pES->FireEvents();
// remove handlers
pER->RemoveHandlers(pES);
}
Wyjście
Click(x=7,y=3.14159)
DblClick(s=System.Char[])
DblClickAgain(s=System.Char[])
Zdarzenia statyczne
W poniższym przykładzie pokazano, jak definiować i używać zdarzeń statycznych.
// mcppv2_events7.cpp
// compile with: /clr
using namespace System;
public delegate void MyDel();
public delegate int MyDel2(int, float);
ref class EventSource {
public:
static MyDel ^ psE;
static event MyDel2 ^ E2; // event keyword, compiler generates add,
// remove, and Invoke
static event MyDel ^ E {
static void add(MyDel ^ p) {
psE = static_cast<MyDel^> (Delegate::Combine(psE, p));
}
static void remove(MyDel^ p) {
psE = static_cast<MyDel^> (Delegate::Remove(psE, p));
}
static void raise() {
if (psE != nullptr) //psE!=0 -> C2679, use nullptr
psE->Invoke();
}
}
static int Fire_E2(int i, float f) {
return E2(i, f);
}
};
public ref struct EventReceiver {
void H1() {
Console::WriteLine("In event handler H1");
}
int H2(int i, float f) {
Console::WriteLine("In event handler H2 with args {0} and {1}", i.ToString(), f.ToString());
return 0;
}
};
int main() {
EventSource^ pE = gcnew EventSource;
EventReceiver^ pR = gcnew EventReceiver;
// Called with "this"
// hook event handlers
pE->E += gcnew MyDel(pR, &EventReceiver::H1);
pE->E2 += gcnew MyDel2(pR, &EventReceiver::H2);
// raise events
pE->E();
pE->Fire_E2(11, 11.11);
// unhook event handlers
pE->E -= gcnew MyDel(pR, &EventReceiver::H1);
pE->E2 -= gcnew MyDel2(pR, &EventReceiver::H2);
// Not called with "this"
// hook event handler
EventSource::E += gcnew MyDel(pR, &EventReceiver::H1);
EventSource::E2 += gcnew MyDel2(pR, &EventReceiver::H2);
// raise events
EventSource::E();
EventSource::Fire_E2(22, 22.22);
// unhook event handlers
EventSource::E -= gcnew MyDel(pR, &EventReceiver::H1);
EventSource::E2 -= gcnew MyDel2(pR, &EventReceiver::H2);
}
Wyjście
In event handler H1
In event handler H2 with args 11 and 11.11
In event handler H1
In event handler H2 with args 22 and 22.22
Zdarzenia wirtualne
Ten przykład implementuje wirtualne zdarzenia zarządzane w interfejsie i klasie:
// mcppv2_events5.cpp
// compile with: /clr
using namespace System;
public delegate void MyDel();
public delegate int MyDel2(int, float);
// managed class that has a virtual event
ref class IEFace {
public:
virtual event MyDel ^ E; // declares three accessors (add, remove, and raise)
};
// managed interface that has a virtual event
public interface struct IEFace2 {
public:
event MyDel2 ^ E2; // declares two accessors (add and remove)
};
// implement virtual events
ref class EventSource : public IEFace, public IEFace2 {
public:
virtual event MyDel2 ^ E2;
void Fire_E() {
E();
}
int Fire_E2(int i, float f) {
try {
return E2(i, f);
}
catch(System::NullReferenceException^) {
return 0; // no handlers
}
}
};
// class to hold event handlers, the event receiver
public ref struct EventReceiver {
// first handler
void H1() {
Console::WriteLine("In handler H1");
}
// second handler
int H2(int i, float f) {
Console::WriteLine("In handler H2 with args {0} and {1}", i.ToString(), f.ToString());
return 0;
}
};
int main() {
EventSource ^ pE = gcnew EventSource;
EventReceiver ^ pR = gcnew EventReceiver;
// add event handlers
pE->E += gcnew MyDel(pR, &EventReceiver::H1);
pE->E2 += gcnew MyDel2(pR, &EventReceiver::H2);
// raise events
pE->Fire_E();
pE->Fire_E2(1, 2.2);
// remove event handlers
pE->E -= gcnew MyDel(pR, &EventReceiver::H1);
pE->E2 -= gcnew MyDel2(pR, &EventReceiver::H2);
// raise events, but no handlers; so, no effect
pE->Fire_E();
pE->Fire_E2(1, 2.5);
}
Wyjście
In handler H1
In handler H2 with args 1 and 2.2
Nie można określić prostego zdarzenia w celu zastąpienia lub ukrycia zdarzenia klasy bazowej. Należy zdefiniować wszystkie funkcje dostępu zdarzenia, a następnie określić new
słowo kluczowe lub override
dla każdej funkcji dostępu.
// mcppv2_events5_a.cpp
// compile with: /clr /c
delegate void Del();
ref struct A {
virtual event Del ^E;
virtual event Del ^E2;
};
ref struct B : A {
virtual event Del ^E override; // C3797
virtual event Del ^E2 new; // C3797
};
ref struct C : B {
virtual event Del ^E { // OK
void raise() override {}
void add(Del ^) override {}
void remove(Del^) override {}
}
virtual event Del ^E2 { // OK
void raise() new {}
void add(Del ^) new {}
void remove(Del^) new {}
}
};
Zdarzenia abstrakcyjne
W poniższym przykładzie pokazano, jak zaimplementować zdarzenie abstrakcyjne.
// mcppv2_events10.cpp
// compile with: /clr /W1
using namespace System;
public delegate void Del();
public delegate void Del2(String^ s);
interface struct IEvent {
public:
// in this case, no raised method is defined
event Del^ Event1;
event Del2^ Event2 {
public:
void add(Del2^ _d);
void remove(Del2^ _d);
void raise(String^ s);
}
void fire();
};
ref class EventSource: public IEvent {
public:
virtual event Del^ Event1;
event Del2^ Event2 {
virtual void add(Del2^ _d) {
d = safe_cast<Del2^>(System::Delegate::Combine(d, _d));
}
virtual void remove(Del2^ _d) {
d = safe_cast<Del2^>(System::Delegate::Remove(d, _d));
}
virtual void raise(String^ s) {
if (d) {
d->Invoke(s);
}
}
}
virtual void fire() {
return Event1();
}
private:
Del2^ d;
};
ref class EventReceiver {
public:
void func() {
Console::WriteLine("hi");
}
void func(String^ str) {
Console::WriteLine(str);
}
};
int main () {
IEvent^ es = gcnew EventSource;
EventReceiver^ er = gcnew EventReceiver;
es->Event1 += gcnew Del(er, &EventReceiver::func);
es->Event2 += gcnew Del2(er, &EventReceiver::func);
es->fire();
es->Event2("hello from Event2");
es->Event1 -= gcnew Del(er, &EventReceiver::func);
es->Event2 -= gcnew Del2(er, &EventReceiver::func);
es->Event2("hello from Event2");
}
Wyjście
hi
hello from Event2
Podnoszenie zdarzeń zdefiniowanych w innym zestawie
Program obsługi zdarzeń i zdarzeń może być zdefiniowany w jednym zestawie i używany przez inny zestaw.
// mcppv2_events8.cpp
// compile with: /LD /clr
using namespace System;
public delegate void Del(String^ s);
public ref class Source {
public:
event Del^ Event;
void Fire(String^ s) {
Event(s);
}
};
Ten kod klienta używa zdarzenia:
// mcppv2_events9.cpp
// compile with: /clr
#using "mcppv2_events8.dll"
using namespace System;
ref class Receiver {
public:
void Handler(String^ s) {
Console::WriteLine(s);
}
};
int main() {
Source^ src = gcnew Source;
Receiver^ rc1 = gcnew Receiver;
Receiver^ rc2 = gcnew Receiver;
src -> Event += gcnew Del(rc1, &Receiver::Handler);
src -> Event += gcnew Del(rc2, &Receiver::Handler);
src->Fire("hello");
src -> Event -= gcnew Del(rc1, &Receiver::Handler);
src -> Event -= gcnew Del(rc2, &Receiver::Handler);
}
Wynik
hello
hello