GLSurfaceView.RendermodeContinuously Field
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Caution
This constant will be removed in the future version. Use Android.Opengl.Rendermode enum directly instead of this field.
The renderer is called continuously to re-render the scene.
[Android.Runtime.Register("RENDERMODE_CONTINUOUSLY")]
[System.Obsolete("This constant will be removed in the future version. Use Android.Opengl.Rendermode enum directly instead of this field.", true)]
public const Android.Opengl.Rendermode RendermodeContinuously = 1;
[<Android.Runtime.Register("RENDERMODE_CONTINUOUSLY")>]
[<System.Obsolete("This constant will be removed in the future version. Use Android.Opengl.Rendermode enum directly instead of this field.", true)>]
val mutable RendermodeContinuously : Android.Opengl.Rendermode
Field Value
Value = 1Implements
- Attributes
Remarks
The renderer is called continuously to re-render the scene.
Java documentation for android.opengl.GLSurfaceView.RENDERMODE_CONTINUOUSLY
.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.