Element.IsCompatible(Element) Method
Definition
Important
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Check if the current Element is compatible with another Element.
[Android.Runtime.Register("isCompatible", "(Landroid/renderscript/Element;)Z", "GetIsCompatible_Landroid_renderscript_Element_Handler")]
public virtual bool IsCompatible (Android.Renderscripts.Element? e);
[<Android.Runtime.Register("isCompatible", "(Landroid/renderscript/Element;)Z", "GetIsCompatible_Landroid_renderscript_Element_Handler")>]
abstract member IsCompatible : Android.Renderscripts.Element -> bool
override this.IsCompatible : Android.Renderscripts.Element -> bool
Parameters
- e
- Element
The Element to check compatibility with.
Returns
boolean true if the Elements are compatible, otherwise false.
- Attributes
Remarks
Check if the current Element is compatible with another Element. Primitive Elements are compatible if they share the same underlying size and type (i.e. U8 is compatible with A_8). User-defined Elements must be equal in order to be compatible. This requires strict name equivalence for all sub-Elements (in addition to structural equivalence).
Java documentation for android.renderscript.Element.isCompatible(android.renderscript.Element)
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Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.