CodeStruct2.AddEvent(String, String, Boolean, Object, vsCMAccess) Method
Definition
Important
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Adds a struct event.
EnvDTE80::CodeEvent AddEvent(std::wstring const & Name, std::wstring const & FullDelegateName, bool CreatePropertyStyleEvent = false, winrt::Windows::Foundation::IInspectable const & Position, EnvDTE::vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);
[System.Runtime.InteropServices.DispId(201)]
public EnvDTE80.CodeEvent AddEvent (string Name, string FullDelegateName, bool CreatePropertyStyleEvent = false, object Position, EnvDTE.vsCMAccess Access = EnvDTE.vsCMAccess.vsCMAccessDefault);
[<System.Runtime.InteropServices.DispId(201)>]
abstract member AddEvent : string * string * bool * obj * EnvDTE.vsCMAccess -> EnvDTE80.CodeEvent
Public Function AddEvent (Name As String, FullDelegateName As String, Optional CreatePropertyStyleEvent As Boolean = false, Optional Position As Object, Optional Access As vsCMAccess = EnvDTE.vsCMAccess.vsCMAccessDefault) As CodeEvent
Parameters
- Name
- String
Required. Name of the struct event to add.
- FullDelegateName
- String
Required. Name of the delegate to base the event on.
- CreatePropertyStyleEvent
- Boolean
Optional. Creates an event that has a property style accessor.
- Position
- Object
Optional. Location of the event in code.
- Access
- vsCMAccess
Optional. A vsCMAccess constant.
Returns
Returns the struct event created.
- Attributes
Remarks
Note
The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same.