IMTLCommandQueue Interface
Definition
Important
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System protocol for objects that can queue command buffers for running on a GPU.
[Foundation.Protocol(Name="MTLCommandQueue", WrapperType=typeof(Metal.MTLCommandQueueWrapper))]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public interface IMTLCommandQueue : IDisposable, ObjCRuntime.INativeObject
type IMTLCommandQueue = interface
interface INativeObject
interface IDisposable
- Attributes
- Implements
Properties
Device | |
Handle |
Handle (pointer) to the unmanaged object representation. (Inherited from INativeObject) |
Label |
Methods
CommandBuffer() | |
CommandBufferWithUnretainedReferences() | |
InsertDebugCaptureBoundary() |
Developers should not use this deprecated method. Developers should use 'MTLCaptureScope' instead. |