IMTLDepthStencilState Interface
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
System protocol for describing how the depth stencil should interact with the depth buffer during rendering.
[Foundation.Protocol(Name="MTLDepthStencilState", WrapperType=typeof(Metal.MTLDepthStencilStateWrapper))]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public interface IMTLDepthStencilState : IDisposable, ObjCRuntime.INativeObject
type IMTLDepthStencilState = interface
interface INativeObject
interface IDisposable
- Attributes
- Implements
Properties
Device | |
Handle |
Handle (pointer) to the unmanaged object representation. (Inherited from INativeObject) |
Label |