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IMTLSamplerState Interface

Definition

System protocol the way that shaders or compute kernels will sample textures.

[Foundation.Protocol(Name="MTLSamplerState", WrapperType=typeof(Metal.MTLSamplerStateWrapper))]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public interface IMTLSamplerState : IDisposable, ObjCRuntime.INativeObject
type IMTLSamplerState = interface
    interface INativeObject
    interface IDisposable
Attributes
Implements

Properties

Device
Handle

Handle (pointer) to the unmanaged object representation.

(Inherited from INativeObject)
Label

Applies to