ControllerPopupWindow.Show Method
Definition
Important
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Displays the controller mapping window for the specified controller mapping
public static void Show (Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerMapping controllerMapping, UnityEditor.SerializedProperty interactionsList, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, System.Collections.Generic.List<string> mappedControllers = default);
static member Show : Microsoft.MixedReality.Toolkit.Input.MixedRealityControllerMapping * UnityEditor.SerializedProperty * Microsoft.MixedReality.Toolkit.Utilities.Handedness * System.Collections.Generic.List<string> -> unit
Public Shared Sub Show (controllerMapping As MixedRealityControllerMapping, interactionsList As SerializedProperty, Optional handedness As Handedness = Microsoft.MixedReality.Toolkit.Utilities.Handedness.None, Optional mappedControllers As List(Of String) = Nothing)
Parameters
- controllerMapping
- MixedRealityControllerMapping
The controller mapping being modified
- interactionsList
- UnityEditor.SerializedProperty
The underlying serialized property being modified
- handedness
- Handedness
The handedness of the controller