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ExtensionServiceCreator.CanBuildAsset(Object, String) Method

Definition

Returns true if the asset supplied, via Folder object representing path and file name string (assuming .cs files only), does not exist. False otherwise

public:
 bool CanBuildAsset(UnityEngine::Object ^ folder, System::String ^ fileName);
public bool CanBuildAsset (UnityEngine.Object folder, string fileName);
member this.CanBuildAsset : UnityEngine.Object * string -> bool
Public Function CanBuildAsset (folder As Object, fileName As String) As Boolean

Parameters

folder
UnityEngine.Object
fileName
String

Returns

Applies to