MixedRealityStandardShaderGUI.UpgradeShaderForUniversalRenderPipelineValidate Method
Definition
Important
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protected:
static bool UpgradeShaderForUniversalRenderPipelineValidate();
[UnityEditor.MenuItem("Mixed Reality Toolkit/Utilities/Upgrade MRTK Standard Shader for Lightweight Render Pipeline", true)]
protected static bool UpgradeShaderForUniversalRenderPipelineValidate ();
[UnityEditor.MenuItem("Mixed Reality/Toolkit/Utilities/Upgrade MRTK Standard Shader for Lightweight Render Pipeline", true)]
protected static bool UpgradeShaderForUniversalRenderPipelineValidate ();
[UnityEditor.MenuItem("Mixed Reality Toolkit/Utilities/Upgrade MRTK Standard Shader for Universal Render Pipeline", true)]
protected static bool UpgradeShaderForUniversalRenderPipelineValidate ();
[UnityEditor.MenuItem("Mixed Reality/Toolkit/Utilities/Upgrade MRTK Standard Shader for Universal Render Pipeline", true)]
protected static bool UpgradeShaderForUniversalRenderPipelineValidate ();
[<UnityEditor.MenuItem("Mixed Reality Toolkit/Utilities/Upgrade MRTK Standard Shader for Lightweight Render Pipeline", true)>]
static member UpgradeShaderForUniversalRenderPipelineValidate : unit -> bool
[<UnityEditor.MenuItem("Mixed Reality/Toolkit/Utilities/Upgrade MRTK Standard Shader for Lightweight Render Pipeline", true)>]
static member UpgradeShaderForUniversalRenderPipelineValidate : unit -> bool
[<UnityEditor.MenuItem("Mixed Reality Toolkit/Utilities/Upgrade MRTK Standard Shader for Universal Render Pipeline", true)>]
static member UpgradeShaderForUniversalRenderPipelineValidate : unit -> bool
[<UnityEditor.MenuItem("Mixed Reality/Toolkit/Utilities/Upgrade MRTK Standard Shader for Universal Render Pipeline", true)>]
static member UpgradeShaderForUniversalRenderPipelineValidate : unit -> bool
Protected Shared Function UpgradeShaderForUniversalRenderPipelineValidate () As Boolean
Returns
- Attributes
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UnityEditor.MenuItemAttribute