ColorPicker.StopDrag(GameObject) Method
Definition
Important
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Tells the update loop that a slider knob is not being dragged and applies the value to all sliders
public:
void StopDrag(UnityEngine::GameObject ^ dragger);
public void StopDrag (UnityEngine.GameObject dragger);
member this.StopDrag : UnityEngine.GameObject -> unit
Public Sub StopDrag (dragger As GameObject)
Parameters
- dragger
- UnityEngine.GameObject