BaseEventReceiver.StateName Property

Definition

The name of the state this event receiver is watching.

C++
public:  property System::String ^ StateName {  public:
System::String ^ get(); protected:
 void set(System::String ^ value); };

Property Value

Applies to

Produkt Wersje
MRTK2 Unity 2019 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.6.0, 2.7.0, 2.8.0