PinchSpring.RestingDirection Property
Definition
Important
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The direction the tip should be positioned from the anchor when the spring is at rest.
public:
property UnityEngine::Vector3 RestingDirection { UnityEngine::Vector3 get(); void set(UnityEngine::Vector3 value); };
public UnityEngine.Vector3 RestingDirection { get; set; }
member this.RestingDirection : UnityEngine.Vector3 with get, set
Public Property RestingDirection As Vector3
Property Value
UnityEngine.Vector3