ArticulatedHandDefinition.DefaultInteractions Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Caution
Call GetDefaultMappings(Handedness) instead.
The articulated hands default interactions.
public:
property cli::array <Microsoft::MixedReality::Toolkit::Input::MixedRealityInteractionMapping ^> ^ DefaultInteractions { cli::array <Microsoft::MixedReality::Toolkit::Input::MixedRealityInteractionMapping ^> ^ get(); };
public Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] DefaultInteractions { get; }
[System.Obsolete("Call GetDefaultMappings(Handedness) instead.")]
public Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[] DefaultInteractions { get; }
member this.DefaultInteractions : Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[]
[<System.Obsolete("Call GetDefaultMappings(Handedness) instead.")>]
member this.DefaultInteractions : Microsoft.MixedReality.Toolkit.Input.MixedRealityInteractionMapping[]
Public ReadOnly Property DefaultInteractions As MixedRealityInteractionMapping()
Property Value
- Attributes
Remarks
A single interaction mapping works for both left and right articulated hands.