BaseInputHandler.IsFocusRequired Property
Definition
Important
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Is Focus required to receive input events on this GameObject?
public: virtual property bool IsFocusRequired { public:
bool get(); protected:
void set(bool value); };
public virtual bool IsFocusRequired { get; protected set; }
member this.IsFocusRequired : bool with get, set
Public Overridable Property IsFocusRequired As Boolean