Edytuj

Udostępnij za pośrednictwem


CursorModifier.UseGazeBasedNormal Property

Definition

If true, the normal from the pointing vector will be used to orient the IMixedRealityCursor instead of the targeted GameObject's normal at point of contact.

public:
 property bool UseGazeBasedNormal { bool get(); void set(bool value); };
public bool UseGazeBasedNormal { get; set; }
member this.UseGazeBasedNormal : bool with get, set
Public Property UseGazeBasedNormal As Boolean

Property Value

Implements

Applies to