Headset Struct
Definition
Important
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The headset definition defines the headset as defined by the SDK / Unity.
public value class Headset
public struct Headset
type Headset = struct
Public Structure Headset
- Inheritance
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Headset
Properties
HeadsetSDKType |
The designated hand that the controller is managing, as defined by the SDK / Unity. |
Id |
The ID assigned to the Headset |
IsOpaque |
Indicates whether or not the headset display is opaque. As defined by the SDK / Unity. |
IsPositionAvailable |
Indicates whether or not the headset is currently providing position data. |
IsRotationAvailable |
Indicates whether or not the headset is currently providing rotation data. |
Position |
Outputs the current position of the headset, as defined by the SDK / Unity. |
Rotation |
Outputs the current rotation of the headset, as defined by the SDK / Unity. |
TrackingState |
Outputs the current state of the headset, whether it is tracked or not. As defined by the SDK / Unity. |