IMixedRealityNearPointer.TryGetNearGraspPoint(Vector3) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
For near pointer we may want to draw a tether between the pointer and the object.
The visual grasp point (average of index and thumb) may actually be different from the pointer position (the palm).
This method provides a mechanism to get the visual grasp point.
NOTE: Not all near pointers have a grasp point (for example a poke pointer).
public:
bool TryGetNearGraspPoint([Runtime::InteropServices::Out] UnityEngine::Vector3 % position);
public bool TryGetNearGraspPoint (out UnityEngine.Vector3 position);
abstract member TryGetNearGraspPoint : Vector3 -> bool
Public Function TryGetNearGraspPoint (ByRef position As Vector3) As Boolean
Parameters
- position
- UnityEngine.Vector3
Out parameter filled with the grasp position if available, otherwise Vector3.zero.
Returns
True if a grasp point was retrieved, false if not.