IPointerPreferences.SetPointerBehavior<T> Method
Definition
Important
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Sets the for a given pointer type, handedness, and input type
public:
generic <typename T>
where T : class, Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointer void SetPointerBehavior(Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::InputSourceType inputType, Microsoft::MixedReality::Toolkit::Input::PointerBehavior pointerBehavior);
public void SetPointerBehavior<T> (Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.InputSourceType inputType, Microsoft.MixedReality.Toolkit.Input.PointerBehavior pointerBehavior) where T : class, Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer;
abstract member SetPointerBehavior : Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.InputSourceType * Microsoft.MixedReality.Toolkit.Input.PointerBehavior -> unit (requires 'T : null and 'T :> Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointer)
Public Sub SetPointerBehavior(Of T As {Class, IMixedRealityPointer}) (handedness As Handedness, inputType As InputSourceType, pointerBehavior As PointerBehavior)
Type Parameters
- T
All pointers that are of this type, or a subclass of this type, will have the given behavior
Parameters
- handedness
- Handedness
Specify Handedness.Any to apply to all handedness, or specify a specific handedness to just disable, right, left.
- inputType
- InputSourceType
- pointerBehavior
- PointerBehavior