MixedRealityControllerMappingProfile Class
Definition
Important
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New controller types can be registered by adding the MixedRealityControllerAttribute to the controller class.
public ref class MixedRealityControllerMappingProfile : Microsoft::MixedReality::Toolkit::BaseMixedRealityProfile
[UnityEngine.CreateAssetMenu(fileName="MixedRealityControllerMappingProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Controller Mapping Profile", order=4)]
public class MixedRealityControllerMappingProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[UnityEngine.CreateAssetMenu(fileName="MixedRealityControllerMappingProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Controller Mapping Profile", order=4)]
public class MixedRealityControllerMappingProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityControllerMappingProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Controller Mapping Profile", order=4)>]
type MixedRealityControllerMappingProfile = class
inherit BaseMixedRealityProfile
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityControllerMappingProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Controller Mapping Profile", order=4)>]
type MixedRealityControllerMappingProfile = class
inherit BaseMixedRealityProfile
Public Class MixedRealityControllerMappingProfile
Inherits BaseMixedRealityProfile
- Inheritance
- Attributes
-
UnityEngine.CreateAssetMenuAttribute
Constructors
MixedRealityControllerMappingProfile() |
Properties
ControllerMappingTypes | |
CustomControllerMappingTypes | |
MixedRealityControllerMappingProfiles | |
MixedRealityControllerMappings |
The list of controller mappings your application can use. |
Methods
Awake() |