RiggedHandVisualizer Class
Definition
Important
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Hand visualizer that controls a hierarchy of transforms to be used by a SkinnedMeshRenderer Implementation is derived from LeapMotion RiggedHand and RiggedFinger and has visual parity
public ref class RiggedHandVisualizer : UnityEngine::MonoBehaviour, Microsoft::MixedReality::Toolkit::Input::IMixedRealityControllerVisualizer, Microsoft::MixedReality::Toolkit::Input::IMixedRealityHandJointHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealitySourceStateHandler, UnityEngine::EventSystems::IEventSystemHandler
public ref class RiggedHandVisualizer : Microsoft::MixedReality::Toolkit::Input::BaseHandVisualizer
public class RiggedHandVisualizer : UnityEngine.MonoBehaviour, Microsoft.MixedReality.Toolkit.Input.IMixedRealityControllerVisualizer, Microsoft.MixedReality.Toolkit.Input.IMixedRealityHandJointHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealitySourceStateHandler, UnityEngine.EventSystems.IEventSystemHandler
public class RiggedHandVisualizer : Microsoft.MixedReality.Toolkit.Input.BaseHandVisualizer
type RiggedHandVisualizer = class
inherit MonoBehaviour
interface IMixedRealityControllerVisualizer
interface IMixedRealitySourceStateHandler
interface IEventSystemHandler
interface IMixedRealityHandJointHandler
type RiggedHandVisualizer = class
inherit BaseHandVisualizer
Public Class RiggedHandVisualizer
Inherits MonoBehaviour
Implements IEventSystemHandler, IMixedRealityControllerVisualizer, IMixedRealityHandJointHandler, IMixedRealitySourceStateHandler
Public Class RiggedHandVisualizer
Inherits BaseHandVisualizer
- Inheritance
-
UnityEngine.MonoBehaviourRiggedHandVisualizer
- Inheritance
- Implements
-
IMixedRealityControllerVisualizer IMixedRealityHandJointHandler IMixedRealitySourceStateHandler UnityEngine.EventSystems.IEventSystemHandler
Constructors
RiggedHandVisualizer() |
Fields
DeformPosition | |
handMeshFilter | (Inherited from BaseHandVisualizer) |
IndexRoot |
Index metacarpal transform (index finger root) |
IndexRootIsMetacarpal | |
joints |
Obsolete.
(Inherited from BaseHandVisualizer)
|
MiddleRoot |
Middle metacarpal transform (middle finger root) |
MiddleRootIsMetacarpal | |
ModelFingerPointing | |
ModelPalmAtLeapWrist | |
ModelPalmFacing | |
Palm |
Palm transform |
PinkyRoot |
Pinky metacarpal transform (pinky finger root) |
PinkyRootIsMetacarpal | |
riggedVisualJointsArray | |
RingRoot |
Ring metacarpal transform (ring finger root) |
RingRootIsMetacarpal | |
ScaleLastFingerBone | |
ThumbRoot |
Thumb metacarpal transform (thumb root) |
ThumbRootIsMetacarpal | |
Wrist |
Wrist Transform |
Properties
Controller |
The current controller reference. |
Controller | (Inherited from BaseHandVisualizer) |
GameObjectProxy |
The GameObject reference for this controller. |
GameObjectProxy | (Inherited from BaseHandVisualizer) |
Handedness | (Inherited from BaseHandVisualizer) |
HandMaterial |
Obsolete.
Hand material to use for hand tracking hand mesh. |
HandRenderer |
Renderer of the hand mesh. |
JointsArray | (Inherited from BaseHandVisualizer) |
MixedRealityHand | (Inherited from BaseHandVisualizer) |
PinchStrengthMaterialProperty |
Property name for modifying the mesh's appearance based on pinch strength |
Methods
OnHandMeshUpdated(InputEventData<HandMeshInfo>) | (Inherited from BaseHandVisualizer) |
Start() | |
TryGetJointTransform(TrackedHandJoint, Transform) |
Obsolete.
(Inherited from BaseHandVisualizer)
|
Update() | (Inherited from BaseHandVisualizer) |
UpdateHandJoints() | |
UpdateHandMesh() | (Inherited from BaseHandVisualizer) |