SpherePointer.NearObjectMargin Property
Definition
Important
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Additional distance on top ofSphereCastRadius when pointer is considered 'near' an object and far interaction will turn off.
public:
property float NearObjectMargin { float get(); void set(float value); };
public float NearObjectMargin { get; set; }
member this.NearObjectMargin : single with get, set
Public Property NearObjectMargin As Single
Property Value
Remarks
This creates a dead zone in which far interaction is disabled before objects become grabbable.