BaseSpatialMeshObserver.ApplyUpdatedMeshPhysics Method
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Applies the physical material to existing meshes when modified at runtime.
C++
protected:
virtual void ApplyUpdatedMeshPhysics();
protected virtual void ApplyUpdatedMeshPhysics ();
abstract member ApplyUpdatedMeshPhysics : unit -> unit
override this.ApplyUpdatedMeshPhysics : unit -> unit
Protected Overridable Sub ApplyUpdatedMeshPhysics ()
Produkt | Wersje |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |