Edytuj

Udostępnij za pośrednictwem


BaseSpatialMeshObserver.VisibleMaterial Property

Definition

Gets or sets the Material to be used when displaying Meshes.

public:
 property UnityEngine::Material ^ VisibleMaterial { UnityEngine::Material ^ get(); void set(UnityEngine::Material ^ value); };
public UnityEngine.Material VisibleMaterial { get; set; }
member this.VisibleMaterial : UnityEngine.Material with get, set
Public Property VisibleMaterial As Material

Property Value

UnityEngine.Material

Implements

Applies to