IProximityEffectObjectProvider.ForEachProximityObject Method
Definition
Important
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This method allows iterating over the proximity scaled visuals. It should return the gameobject the scaling should be applied to.
public:
void ForEachProximityObject(Action<UnityEngine::Transform ^> ^ action);
public void ForEachProximityObject (Action<UnityEngine.Transform> action);
abstract member ForEachProximityObject : Action<UnityEngine.Transform> -> unit
Public Sub ForEachProximityObject (action As Action(Of Transform))
Parameters
- action
- Action<UnityEngine.Transform>