IProximityEffectObjectProvider.GetBaseMaterial Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Base Material is applied to any proximity scaled object whenever in medium or far/no proximity mode
public:
UnityEngine::Material ^ GetBaseMaterial();
public UnityEngine.Material GetBaseMaterial ();
abstract member GetBaseMaterial : unit -> UnityEngine.Material
Public Function GetBaseMaterial () As Material
Returns
UnityEngine.Material