AssetSwapUtility Class
Definition
Important
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A scriptable object which contains data and UI functionality to swap object (asset) references within a scene.
public ref class AssetSwapUtility : UnityEngine::ScriptableObject
[UnityEngine.CreateAssetMenu(fileName="AssetSwapCollection", menuName="Mixed Reality Toolkit/AssetSwapCollection")]
public class AssetSwapUtility : UnityEngine.ScriptableObject
[UnityEngine.CreateAssetMenu(fileName="AssetSwapCollection", menuName="Mixed Reality/Toolkit/AssetSwapCollection")]
public class AssetSwapUtility : UnityEngine.ScriptableObject
[<UnityEngine.CreateAssetMenu(fileName="AssetSwapCollection", menuName="Mixed Reality Toolkit/AssetSwapCollection")>]
type AssetSwapUtility = class
inherit ScriptableObject
[<UnityEngine.CreateAssetMenu(fileName="AssetSwapCollection", menuName="Mixed Reality/Toolkit/AssetSwapCollection")>]
type AssetSwapUtility = class
inherit ScriptableObject
Public Class AssetSwapUtility
Inherits ScriptableObject
- Inheritance
-
UnityEngine.ScriptableObjectAssetSwapUtility
- Attributes
-
UnityEngine.CreateAssetMenuAttribute
Constructors
AssetSwapUtility() |
Fields
AssetCount |
The number of assets in each theme. Must contain at least 1 item. |
Themes |
The list of themes within the collection. Must contain at least 2 items. |