Solver.WorkingPosition Property
Important
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Automatically uses the shared position if the solver is set to use the 'linked transform'. UpdateLinkedTransform may be set to false, and a solver will automatically update the object directly, and not inherit work done by other solvers to the shared position
C++
public: property UnityEngine::Vector3 WorkingPosition { public:
UnityEngine::Vector3 get(); protected:
void set(UnityEngine::Vector3 value); };
public UnityEngine.Vector3 WorkingPosition { get; protected set; }
member this.WorkingPosition : UnityEngine.Vector3 with get, set
Public Property WorkingPosition As Vector3
UnityEngine.Vector3
Produkt | Wersje |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |