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IDkmGPUSymbolProviderCallback.GetCompilerOptions(DkmModule) Method

Definition

This method returns compiler flags of the given GPU module.

public:
 System::String ^ GetCompilerOptions(Microsoft::VisualStudio::Debugger::Symbols::DkmModule ^ module);
public string GetCompilerOptions (Microsoft.VisualStudio.Debugger.Symbols.DkmModule module);
public string? GetCompilerOptions (Microsoft.VisualStudio.Debugger.Symbols.DkmModule module);
abstract member GetCompilerOptions : Microsoft.VisualStudio.Debugger.Symbols.DkmModule -> string
Public Function GetCompilerOptions (module As DkmModule) As String

Parameters

module
DkmModule

[In] The DkmModule class represents a code bundle (ex: dll or exe) which is or once was loaded into one or more processes. The DkmModule class is the central object to the symbol APIs, and is 1:1 with the symbol handler's notation of what is loaded. If a code bundle loads into three different processes (or the same process but with three different base addresses or three different app domains) but the symbol handler thinks of all of these as being identical, there will be only one module object.

Returns

[Out,Optional] returns the compiler flags.

Applies to