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MDLCamera.ExposureCompression Property

Definition

Gets or sets a vector whose X and Y components clamp the low and high values of color components when calculating exposure levels for a simulated physical camera.

public virtual OpenTK.Vector2 ExposureCompression { [Foundation.Export("exposureCompression", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] get; [Foundation.Export("setExposureCompression:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] set; }
member this.ExposureCompression : OpenTK.Vector2 with get, set

Property Value

Attributes

Applies to