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SCNMaterial.WritesToDepthBuffer Property

Definition

Gets or sets a value that controls whether SceneKit writes data to the depth buffer when rendering the material.

public virtual bool WritesToDepthBuffer { [Foundation.Export("writesToDepthBuffer")] get; [Foundation.Export("setWritesToDepthBuffer:")] set; }
member this.WritesToDepthBuffer : bool with get, set

Property Value

Attributes

Applies to