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SCNRenderer.PointOfView Property

Definition

Gets or sets the node from which the scene is viewed..

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SceneKit.SCNNode PointOfView { [Foundation.Export("pointOfView", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setPointOfView:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SceneKit.SCNNode PointOfView { [Foundation.Export("pointOfView", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setPointOfView:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.PointOfView : SceneKit.SCNNode with get, set

Property Value

Implements

Attributes

Applies to